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Surface drawing: creating organic 3D shapes with the hand and tangible tools
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Source Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems table of contents
Seattle, Washington, United States
Pages: 261 - 268  
Year of Publication: 2001
ISBN:1-58113-327-8
Authors
Steven Schkolne  Caltech
Michael Pruett  Caltech
Peter Schröder  Bell Labs
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 46,   Downloads (12 Months): 185,   Citation Count: 22
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ABSTRACT

Surface Drawing is a system for creating organic 3D shapes in a manner which supports the needs and interests of artists. This medium facilitates the early stages of creative design which many 3D modeling programs neglect. Much like traditional media such as line drawing and painting, Surface Drawing lets users construct shapes through repeated marking. In our case, the hand is used to mark 3D space in a semi-immersive virtual environment. The interface is completed with tangible tools to edit and manipulate models. We introduce the use of tongs to move and scale 3D shapes and demonstrate a magnet tool which is comfortably held without restricting hand motion. We evaluated our system through collaboration with artists and designers, exhibition before hundreds of users, our own extensive exploration of the medium, and an informal user study. Response was especially positive from users with an artistic background.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  22

Collaborative Colleagues:
Steven Schkolne: colleagues
Michael Pruett: colleagues
Peter Schröder: colleagues