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ABSTRACT
Surface Drawing is a system for creating organic 3D shapes in a manner which supports the needs and interests of artists. This medium facilitates the early stages of creative design which many 3D modeling programs neglect. Much like traditional media such as line drawing and painting, Surface Drawing lets users construct shapes through repeated marking. In our case, the hand is used to mark 3D space in a semi-immersive virtual environment. The interface is completed with tangible tools to edit and manipulate models. We introduce the use of tongs to move and scale 3D shapes and demonstrate a magnet tool which is comfortably held without restricting hand motion. We evaluated our system through collaboration with artists and designers, exhibition before hundreds of users, our own extensive exploration of the medium, and an informal user study. Response was especially positive from users with an artistic background.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 22
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Tovi Grossman , Ravin Balakrishnan , Gordon Kurtenbach , George Fitzmaurice , Azam Khan , Bill Buxton, Creating principal 3D curves with digital tape drawing, Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves, April 20-25, 2002, Minneapolis, Minnesota, USA
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Raphael Grasset , Laurence Boissieux , Jean D. Gascuel , Dieter Schmalstieg, Interactive mediated reality, Proceedings of the Sixth Australasian conference on User interface, p.21-29, January 30-February 03, 2005, Newcastle, Australia
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Ignacio Llamas , Alexander Powell , Jarek Rossignac , Chris D. Shaw, Bender: a virtual ribbon for deforming 3D shapes in biomedical and styling applications, Proceedings of the 2005 ACM symposium on Solid and physical modeling, p.89-99, June 13-15, 2005, Cambridge, Massachusetts
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Han-wool Choi , Hee-joon Kim , Jeong-in Lee , Young-Ho Chai, Free hand stroke based virtual sketching, deformation and sculpting of NURBS surface, Proceedings of the 2005 international conference on Augmented tele-existence, December 05-08, 2005, Christchurch, New Zealand
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Leonardo Bonanni , Jason Alonso , Neil Chao , Greg Vargas , Hiroshi Ishii, Handsaw: tangible exploration of volumetric data by direct cut-plane projection, Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems, April 05-10, 2008, Florence, Italy
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation)
Additional Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.5
Computational Geometry and Object Modeling
Subjects:
Curve, surface, solid, and object representations
I.3.6
Methodology and Techniques
Subjects:
Interaction techniques
J.
Computer Applications
J.5
ARTS AND HUMANITIES
Subjects:
Fine arts
General Terms:
Design,
Human Factors,
Management,
Performance,
Theory
Keywords:
3D modeling,
artistic shape creation,
design prototyping,
fine art,
hand-based interface,
repeated marking,
semi-immersive environment,
tangible user interface
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