ACM Home Page
Please provide us with feedback. Feedback
Layered participatory analysis: new developments in the CARD technique
Full text PdfPdf (290 KB)
Source Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems table of contents
Seattle, Washington, United States
Pages: 90 - 97  
Year of Publication: 2001
ISBN:1-58113-327-8
Author
Michael J. Muller  Lotus Development Corporation, 55 Cambridge Parkway, Cambridge MA
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 17,   Downloads (12 Months): 67,   Citation Count: 10
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/365024.365054
What is a DOI?

ABSTRACT

CARD (Collaborative Analysis of Requirements and Design) is an influential technique for participatory design and participatory analysis that is in use on three continents. This paper reviews three case studies that document the development of a layered CARD approach, which distinguishes among the following: (1) observable, formal components, (2) skill and craft, and (3) interpretative description. The layered approach simplifies the CARD materials, and moves the deliberately informal technique toward a more principled analysis.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
 
2
Dayton, T., McFarland, A., and Kramer, J. (1998). Bridging user needs to object oriented GUI prototypes via Task Object Design. In L. Wood (Ed.), User interface design: Bridging the gap from user requirements to design (pp. 15-56). Boca Raton FL USA: CRC Press.
 
3
Gray, W.D., John, B.E., and Atwood, M.E. (1993). Project Ernestine: Validating a GOMS analysis for predicting and explaining real-world task performance. Human-Computer Interaction 8, 237-304.
4
5
 
6
McDermott, R. (1999). Learning across teams: The role of communities of practice in team organizations. Knowledge Management Review, May/June 1999.
 
7
 
8
Muller, M.J. (2000). Designing for and with a community of designers: Minority disciplines and communities of practice. In Proceedings of PDC 2000. New York: Computer Professionals for Social Responsibil-ity.
 
9
 
10
 
11
 
12
 
13
Nardi, B. (1999). Computer-Supported Cooperative Work (special issue on invisible work), 8
 
14
 
15
Tschudy, M.W., Dykstra-Erickson, E.A., and Holloway, M.S. (1996). PictureCARD: A storytelling tool for task analysis. In PDC'96 Proceedings of the Participatory Design Conference, 183-191.
 
16
Tudor, L.G., Muller, M.J., Dayton, T., and Root, R.W. (1993). A participatory design technique for high-level task analysis, critique, and redesign: The CARD method. In Proceedings of HFES'93. Seattle WA USA.
 
17
Wenger, E. (1998). Communities of practice: Learning as a social system. Systems Thinker, June 1998. Available at http://www.co-i-l.com/ knowledgegarden/cop/lss.shtml

CITED BY  10