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HLODs for faster display of large static and dynamic environments
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Source Symposium on Interactive 3D Graphics archive
Proceedings of the 2001 symposium on Interactive 3D graphics table of contents
Pages: 111 - 120  
Year of Publication: 2001
ISBN:1-58113-292-1
Authors
Carl Erikson  Univ. of North Carolina, Chapel Hill
Dinesh Manocha  Univ. of North Carolina, Chapel Hill
William V. Baxter, III  Univ. of North Carolina, Chapel Hill
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 12,   Downloads (12 Months): 46,   Citation Count: 26
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Chry92
Chrysanthou, Y., and Slater, M., "Computing Dynamic Changes to BSP Trees," Computer Graphics Forum (Eurographics '92 Proceedings), 321-332, 1992.
Clar76
Cohe96
Cohe98
 
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ElSa97
 
Erik98
Erik99
 
Erik00
Funk93
 
Garl97
Gree93
 
Heck97
Heckbert, P., and Garland, M., "Survey of Polygonal Surface Simplification Algorithms," Technical Report, Department of Computer Science, Carnegie Mellon University 1997.
Hopp96
 
Hopp97
 
Hopp98
Jeps95
 
Lind98
 
Lind00
Low97
 
Lueb97
 
LE97
Maci95
 
Muel95
 
OGL98
Advanced Graphics Programming Techniques Using OpenGL, ACM SIGGRAPH Course Notes, Course #17, 1998.
 
Popo97
Rohl94
 
Ronf96
Ronfard, R., and Rossignac, J., "Full-range Approximation of Triangulated Polyhedra," Computer Graphics Forum (Eurographics '96 Proceedings), 67-76, 1996.
 
Ross93
Rossignac, J., and Borrel, P., "Multi-Resolution 3D Approximations for Rendering Complex Scenes," Geometric Modeling in Computer Graphics, 455-465, 1993.
 
Scha96
Schaufler, G., and Stuerzlinger, W. "Three Dimensional Image Cache for Virtual Reality," Computer Graphics Forum (Eurographics '96 Proceedings), 227- 235, 1996.
 
Schn94
Schneider, B., Borrel, P., Menon, J., Mittleman, J., and Rossignac, J., "Brush as a Walkthrough System for Architectural Models," Fifth Eurographics Workshop on Rendering, 389-399, 1994.
 
Schr97
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Sudarsky, O., and Gotsman, C., "Output-Sensitive Visibility Algorithms for Dynamic Scenes with Applications to Virtual Reality," Computer Graphics Forum (Eurographics '96 Proceedings), 249-258, 1996.
Tell91
 
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Terrain Experts, Inc. http://www.terrex.com.
 
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Torres, E., "Optimization of the Binary Space Partitioning Algorithm (BSP) for the Visualization of Dynamic Scenes," Computer Graphics Forum (Eurographics '90 Proceedings), 507-518, 1990.
 
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CITED BY  26

Collaborative Colleagues:
Carl Erikson: colleagues
Dinesh Manocha: colleagues
William V. Baxter, III: colleagues