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jGL and its applications as a Web3D platform
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Source Virtual Reality Modeling Language Symposium archive
Proceedings of the sixth international conference on 3D Web technology table of contents
Paderbon, Germany
Pages: 85 - 91  
Year of Publication: 2001
ISBN:1-58113-339-1
Authors
Bing-Yu Chen  Department of Information Science, University of Tokyo, 7-3-1, Hongo, Bunkyo-ku, Tokyo, 113-0033, Japan
Tomoyuki Nishita  Department of Information Science, University of Tokyo, 7-3-1, Hongo, Bunkyo-ku, Tokyo, 113-0033, Japan
Sponsor
SIGWEB: ACM Special Interest Group on Hypertext, Hypermedia, and Web
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 6,   Downloads (12 Months): 20,   Citation Count: 1
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
"The Source for Java" Technology," Sun Microsystems, Inc., 2000. http://java.sun.com.
 
2
"OpenGL - High Performance 2D/3D Graphics," OpenGL, Org., 2000. http://www.opengl.org.
 
3
Bing-Yu Chen, Tzong-Jer Yang, and Ming Ouhyoung. JavaGL - a 3D Graphics Library in Java for Internet Browsers. In IEEE Trans. on Consumer Electronics, Vol. 43, No. 3, pages 271 - 278, 1997.
 
4
Rikk Carey, Gavin Bell, and Chris Marrin. ISO/IEC 14772-1:1997 Virtual Reality Modeling Language (VRML97). The VRML Consortium Incorporated, 1997.
 
5
JavaSoft. The Java 3D API Specification Version 1.2. Sun Microsystems, Inc., 2000.
 
6
"Shout3D v1.03," Shout Interactive, Inc., 2000. http://www.shout3d.com
 
7
"blaxxun3D v1.18," Blaxxun Interactive, Inc., 2000. http://www.blaxxun.com/products/blaxxun3d
 
8
"Cortona Jet," Parallel Graphics, Inc., 2000. http://www.parallelgraphics.com/products/jet
 
9
"Web3D Consortium," Web3D Consortium, 2000. http://www.web3d.org.
 
10
Mark Segal, and Kurt Akeley. The OpenGL Graphics Systems: A Specification (Version 1.1). Silicon Graphics, Inc., 1996.
 
11
Hugues Hoppe. Efficient Implementation of Progressive Meshes. In Computer & Graphics, Vol. 22, No. 1, pages 27-36, 1998.
12
 
13
Jackie Neider, Tom Davis, and Mason Woo. OpenGL Programming Guide. Addison-Wesley, 1993.
14


Collaborative Colleagues:
Bing-Yu Chen: colleagues
Tomoyuki Nishita: colleagues