| jGL and its applications as a Web3D platform |
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Virtual Reality Modeling Language Symposium
archive
Proceedings of the sixth international conference on 3D Web technology
table of contents
Paderbon, Germany
Pages: 85 - 91
Year of Publication: 2001
ISBN:1-58113-339-1
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Authors
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Bing-Yu Chen
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Department of Information Science, University of Tokyo, 7-3-1, Hongo, Bunkyo-ku, Tokyo, 113-0033, Japan
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Tomoyuki Nishita
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Department of Information Science, University of Tokyo, 7-3-1, Hongo, Bunkyo-ku, Tokyo, 113-0033, Japan
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| Bibliometrics |
Downloads (6 Weeks): 6, Downloads (12 Months): 20, Citation Count: 1
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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"The Source for Java" Technology," Sun Microsystems, Inc., 2000. http://java.sun.com.
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"OpenGL - High Performance 2D/3D Graphics," OpenGL, Org., 2000. http://www.opengl.org.
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Bing-Yu Chen, Tzong-Jer Yang, and Ming Ouhyoung. JavaGL - a 3D Graphics Library in Java for Internet Browsers. In IEEE Trans. on Consumer Electronics, Vol. 43, No. 3, pages 271 - 278, 1997.
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Rikk Carey, Gavin Bell, and Chris Marrin. ISO/IEC 14772-1:1997 Virtual Reality Modeling Language (VRML97). The VRML Consortium Incorporated, 1997.
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JavaSoft. The Java 3D API Specification Version 1.2. Sun Microsystems, Inc., 2000.
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"Shout3D v1.03," Shout Interactive, Inc., 2000. http://www.shout3d.com
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"blaxxun3D v1.18," Blaxxun Interactive, Inc., 2000. http://www.blaxxun.com/products/blaxxun3d
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"Cortona Jet," Parallel Graphics, Inc., 2000. http://www.parallelgraphics.com/products/jet
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"Web3D Consortium," Web3D Consortium, 2000. http://www.web3d.org.
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Mark Segal, and Kurt Akeley. The OpenGL Graphics Systems: A Specification (Version 1.1). Silicon Graphics, Inc., 1996.
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Hugues Hoppe. Efficient Implementation of Progressive Meshes. In Computer & Graphics, Vol. 22, No. 1, pages 27-36, 1998.
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Jackie Neider, Tom Davis, and Mason Woo. OpenGL Programming Guide. Addison-Wesley, 1993.
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