ACM Home Page
Please provide us with feedback. Feedback
Application of game tree searching techniques to sequential pattern recognition
Full text PdfPdf (882 KB)
Source
Communications of the ACM archive
Volume 14 ,  Issue 2  (February 1971) table of contents
Pages: 103 - 110  
Year of Publication: 1971
ISSN:0001-0782
Authors
James R. Slagle  National Institutes of Health, Bethesda, MD
Richard C. T. Lee  National Institutes of Health, Bethesda, MD
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 6,   Downloads (12 Months): 32,   Citation Count: 5
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/362515.362562
What is a DOI?

ABSTRACT

A sequential pattern recognition (SPR) procedure does not test all the features of a pattern at once. Instead, it selects a feature to be tested. After receiving the result of that test, the procedure either classifies the unknown pattern or selects another feature to be tested, etc. Medical diagnosis is an example of SPR. In this paper the authors suggest that SPR be viewed as a one-person game played against nature (chance). Virtually all the powerful techniques developed for searching two-person, strictly competitive game trees can easily be incorporated either directly or by analogy into SPR procedures. In particular, one can incorporate the “miniaverage backing-up procedure” and the “gamma procedure,” which are the analogues of the “minimax backing-up procedure” and the “alpha-beta procedure,” respectively. Some computer simulated experiments in character recognition are presented. The results indicate that the approach is promising.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
 
2
CARDILLO, G. P., AND FU, K. S. On suboptimal sequential pattern recognition. 1EEE Trans. EC 17, 8 (Aug. 1968), 789-792.
 
3
 
4
Fu, K. S. Sequential Methods in Pattern Recognition and Machine Learning. Academic Press, New York, 1968.
 
5
Fu, K. S., CHIEN, Y. W., AND CARDILLO, G. P. A dynamic programming approach to sequential pattern recognition. IEEE Trans. EC 16, 6 (Dec. 1967), 79---803.
 
6
LAWLER, E. L., AND WOOD, D. E. Branch-and-bound methods: A survey. Operation Res. 15 (1966), 699-719.
 
7
 
8
MICHIE, D., AND CHAMBERS, R.A. Boxes: An experiment in adaptive control. In Machine Intelligence, Vol. 2, E. Dale and D. Michie (Eds.). American Elsevier, New York, 1968, pp. 136-152.
 
9
NEMHAUSER, G. L. Introduction to Dynamic Programming. Wiley, New York, 1967.
 
10
NEWELL, A., SHAW, J. C., AND SIMON, H.A. Chess playing programs and the problem of complexity. IBM J. Res. Develop. 2 (Oct. 1958), 320-335.
 
11
NILSSON, N.J. Learning Machines. McGraw-Hill, New York, 1965.
 
12
SAMUEL, A.L. Some studies in machine learning using the game of checkers. IBM J. Res. Develop. 3 (July 1959), 211- 229. (Reprinted with minor additions and corrections in {3}, pp. 71-105.)
 
13
SAMUEL, A. L. Some studies in machine learning using the game of checkers II--Recent progress. IBM J. Res. Develop. 11, 6 (Nov. 1967), 601-617.
14
 
15
SLAGLE, J. R. Heuristic Search Programs, in Theoretical Approaches to Non-Numerical Problem Solving, R. Banarji and M. Mesarovic (Eds.). Springer-Verlag, New York, 1970, pp. 246-273.
16
 
17
WEISSMAN, C. LISP 1.5 Primer. Dickenson, Belmont, Calif., 1967.


Collaborative Colleagues:
James R. Slagle: colleagues
Richard C. T. Lee: colleagues