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ABSTRACT
A significant increase in the capability for controlling motion dynamics in key frame animation is achieved through skeleton control. This technique allows an animator to develop a complex motion sequence by animating a stick figure representation of an image. This control sequence is then used to drive an image sequence through the same movement. The simplicity of the stick figure image encourages a high level of interaction during the design stage. Its compatibility with the basic key frame animation technique permits skeleton control to be applied selectively to only those components of a composite image sequence that require enhancement.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 33
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Axel Friedrich , Konrad Polthier , Markus Schmies, Interpolation of triangle hierarchies, Proceedings of the conference on Visualization '98, p.391-396, October 18-23, 1998, Research Triangle Park, North Carolina, United States
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