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ABSTRACT
The convex hulls of sets of n points in two and three dimensions can be determined with O(n log n) operations. The presented algorithms use the “divide and conquer” technique and recursively apply a merge procedure for two nonintersecting convex hulls. Since any convex hull algorithm requires at least O(n log n) operations, the time complexity of the proposed algorithms is optimal within a multiplicative constant.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 58
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Timothy M. Chan, Output-sensitive results on convex hulls, extreme points, and related problems, Proceedings of the eleventh annual symposium on Computational geometry, p.10-19, June 05-07, 1995, Vancouver, British Columbia, Canada
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Sang Won Bae , Chunseok Lee , Hee-Kap Ahn , Sunghee Choi , Kyung-Yong Chwa, Computing minimum-area rectilinear convex hull and L-shape, Computational Geometry: Theory and Applications, v.42 n.9, p.903-912, November, 2009
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