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ABSTRACT
The interface between a person and a computer can be looked at from either side. Programmers tend to view it from the inside; they consider it their job to defend the machine against errors made by its users. From the outside, the user sees his/her problems as paramount. He/she is often at odds with this complex, inflexible, albeit powerful tool. The needs of both people and machines can be reconciled; users will respond more efficiently and intelligently if they receive meaningful feedback. A “user-friendly” algorithm that covers a wide range of interactive environments and is typical of most operating systems and many application programs is presented.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Aho, A.V., and Ullman, J.D. Principles of Compiler Design. Addison Wesley, Reading, Mass., 1979, Ch. 3. A formal but readable discussion of transition diagrams.
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Dwyer, B. Programming for users: A bit of psychology. Computers and People 30, 1-2 (1981), 11. Describes experiences and theory on which our algorithm is based.
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Hilgard, E.R., Atkinson, R.C., and Atkinson, R.L. Introduction to Psychology, 7th Ed. Harcourt Brace Jovanovich, N.Y., 1979, Ch. 7. A general introduction to psychology, with a useful chapter on learning theory, including operant conditioning.
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Schneiderman, B. Software Psychology. Winthrop, Cambridge, Mass., 1980. A survey of psychological aspects of programming, emphasizing quantifiable experiments.
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Skinner, B.F. The Behavior of Organisms, an Experimental Analysis. Appleton Century Crofts, N.Y., 1938. Discusses the experimental basis of the theory of operant conditioning.
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CITED BY 10
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Lon-Mu Liu , Yair M. Babad , Wei Sun , Ki-Kan Chan, Adaptive post-processing of OCR text via knowledge acquisition, Proceedings of the 19th annual conference on Computer Science, p.558-569, April 1991, San Antonio, Texas, United States
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
General Terms:
Algorithms,
Design,
Theory
Keywords:
behavior modification,
data entry,
data validation,
diagnostics,
interactive systems,
learning theory,
man-machine dialogue,
operant conditioning,
shaping behavior
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