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ABSTRACT
A quadtree may be represented without pointers by encoding each black node with a quaternary integer whose digits reflect successive quadrant subdivisions. We refer to the sorted array of black nodes as the “linear quadtree” and show that it introduces a saving of at least 66 percent of the computer storage required by regular quadtrees. Some algorithms using linear quadtrees are presented, namely, (i) encoding a pixel from a 2n × 2>n array (or screen) into its quaternary code; (ii) finding adjacent nodes; (iii) determining the color of a node; (iv) superposing two images. It is shown that algorithms (i)-(iii) can be executed in logarithmic time, while superposition can be carried out in linear time with respect to the total number of black nodes. The paper also shows that the dynamic capability of a quadtree can be effectively simulated.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 76
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Gísli R. Hjaltason , Hanan Samet , Yoram J. Sussmann, Speeding up bulk-loading of quadtrees, Proceedings of the 5th ACM international workshop on Advances in geographic information systems, p.50-53, November 10-14, 1997, Las Vegas, Nevada, United States
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Vokan Akcelik , Jacobo Bielak , George Biros , Ioannis Epanomeritakis , Antonio Fernandez , Omar Ghattas , Eui Joong Kim , Julio Lopez , David O'Hallaron , Tiankai Tu , John Urbanic, High Resolution Forward And Inverse Earthquake Modeling on Terascale Computers, Proceedings of the 2003 ACM/IEEE conference on Supercomputing, p.52, November 15-21, 2003
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