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Intimacy and embodiment: implications for art and technology
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Source International Multimedia Conference archive
Proceedings of the 2000 ACM workshops on Multimedia table of contents
Los Angeles, California, United States
Pages: 13 - 16  
Year of Publication: 2000
ISBN:1-58113-311-1
Author
Sidney Fels  Dept. of Electrical and Computer Engineering, University of British Columbia, Vancouver, BC, Canada
Sponsors
SIGOPS: ACM Special Interest Group on Operating Systems
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGMIS: ACM Special Interest Group on Management Information Systems
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGCOMM: ACM Special Interest Group on Data Communication
SIGIR: ACM Special Interest Group on Information Retrieval
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 8,   Downloads (12 Months): 46,   Citation Count: 7
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ABSTRACT

People have aesthetic experiences when they manipulate objects skillfully. Highly skilled performance with an object requires forming a highly intimate relationship with it. Aesthetics flow from this intimacy. This paper discusses three works which bring together technology and art to illustrate the issues of intimacy and embodiment. The three works are: Iamascope, video cubism and the forklift ballet.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Mihaly Csikszentmihalyi. Flow: The Psychology of Optimal Experience. Harper Perennial, 1990.
 
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J. Donahoe and D. Palmer. Learning and Complex Behavior. Allyn and Bacon, 1994.
 
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S. Fels. http://www.ece.ubc.ca/ssfels, 2000.
 
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S. S. Fels and G. E. Hinton. Glove-talkii: A neural network interface which maps gestures to parallel formant speech synthesizer controls. IEEE Transactions on Neural Networks, 9:205-212, 1998.
 
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S. S. Fels and K. Mase. Intimacy as an index for understanding human-computer interaction. In Proceedings of the Workshop on Interactive System and Soflware, page p. 211, Dec 1997.
 
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S. S. Fels and K. Mase. Iamascope: A graphical musical instrument. Computers and Graphics, 2:277-286, 1999.
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Y. Tuan. Passing Strange and Wonderful. Kodansha International, 1993.