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ABSTRACT
Universal usability [17] is currently impeded by system complexity and poorly-crafted interfaces which lead to confusion, frustration, and failure. One of the key challenges is the gap between what users know and what they need to know [17, p. 86]. This paper describes and presents early results from three related research projects designed to identify and close this gap and to examine how users might learn what they need to know.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 6
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Tovi Grossman , George Fitzmaurice , Ramtin Attar, A survey of software learnability: metrics, methodologies and guidelines, Proceedings of the 27th international conference on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA
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INDEX TERMS
Primary Classification:
D.
Software
D.2
SOFTWARE ENGINEERING
D.2.2
Design Tools and Techniques
Subjects:
User interfaces
Additional Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
H.4
INFORMATION SYSTEMS APPLICATIONS
H.4.3
Communications Applications
Subjects:
Electronic mail
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Evaluation/methodology;
User-centered design
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
General Terms:
Design,
Documentation,
Human Factors,
Management,
Measurement,
Performance,
Theory
Keywords:
bloat,
email,
human-centered design,
mail system,
multimedia,
survey,
usability,
user study,
visualization
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