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Teaching C++ in a multi-user virtual environment
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Source ACM SIGCSE Bulletin archive
Volume 32 ,  Issue 2  (June 2000) table of contents
Pages: 60 - 64  
Year of Publication: 2000
ISSN:0097-8418
Authors
J. Mark Pullen  Department of Computer Science, George Mason University, Fairfax, Virginia
Eugene Norris  Department of Computer Science, George Mason University, Fairfax, Virginia
Mark Fix  Aviano American High School, APO AE 09601, Aviano, Italy
Publisher
ACM  New York, NY, USA
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ABSTRACT

The Internet has opened tremendous possibilities for distance education, where teachers and students can be distributed worldwide. However, much of today's Internet-based teaching is limited to student access of Web-based multimedia documents. In this paper we describe new dimensions in distributed education that are possible in synchronous sessions where the students interact with the teacher in real time. We review and elaborate on the nature of the MUVE, a spatially oriented, network-accessed software environment that uses persistent object technology to promote student creativity and allow continuity between online sessions. We describe our experiences in using a MUVE to enable distributed education at the college level in graduate and undergraduate courses, and its use with high school students in the DARPA Computer-Assisted Education and Training Initiative (CAETI).



Collaborative Colleagues:
J. Mark Pullen: colleagues
Eugene Norris: colleagues
Mark Fix: colleagues