ACM Home Page
Please provide us with feedback. Feedback
Binocular eye tracking in virtual reality for inspection training
Full text PdfPdf (1.74 MB)
Source Eye Tracking Research & Application archive
Proceedings of the 2000 symposium on Eye tracking research & applications table of contents
Palm Beach Gardens, Florida, United States
Pages: 89 - 96  
Year of Publication: 2000
ISBN:1-58113-280-8
Authors
Andrew T. Duchowski  Department of Computer Science, Clemson University
Vinay Shivashankaraiah  Department of Computer Science, Clemson University
Tim Rawls  Department of Computer Science, Clemson University
Anand K. Gramopadhye  Department of Industrial Engineering, Clemson University
Brian J. Melloy  Department of Industrial Engineering, Clemson University
Barbara Kanki  Human Factors Research and Technology Division, NASA Ames Research Center
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 10,   Downloads (12 Months): 56,   Citation Count: 2
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/355017.355031
What is a DOI?

ABSTRACT

This paper describes the development of a binocular eye tracking Virtual Reality system for aircraft inspection training. The aesthetic appearance of the environment is driven by standard graphical techniques augmented by realistic texture maps of the physical environment. A “virtual flashlight” is provided to simulate a tool used by inspectors. The user's gaze direction, as well as head position and orientation, are tracked to allow recording of the user's gaze locations within the environment. These gaze locations, or scanpaths, are calculated as gaze/polygon intersections, enabling comparison of fixated points with stored locations of artificially generated defects located in the environment interior. Recorded scanpaths provide a means of comparison of the performance of experts to novices, thereby gauging the effects of training.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
DANFORTH, R., DUCHOWSKI, A., GEIST, R., AND MCALILEY, E. A Platform for Gaze-Contingent Virtual Environments. In Smart Graphics (Papers from the 2000 AAA1 Spring Symposium, Technical Report SS- 00-04) (Menlo Park, CA, 2000), AAAI, pp. 66-70.
 
2
DUCHOWSKI, A. T., AND VERTEGAAL, R. Course 05: Eye-Based Interaction in Graphical Systems: Theory & Practice. ACM SIGGRAPH, New York, NY, July 2000. SIGGRAPH 2000 Course Notes.
 
3
 
4
GRAMOPADHYE, A., BHAGWAT, S., KIMBLER, D., AND GREENSTEIN, J. The Use of Advanced Technology for Visual Inspection Training. Applied Ergonomics 29, 5 (1998), 361-375.
 
5
GRAMOPADHYE, A. K., MELLOY, B., CHEN, S., AND BINGHAM, J. Use of Computer Based Training for Aircraft Inpsectors: Findings and Recommendations. In Proceedings of the HFES/1EA Annual Meeting (San Diego, CA, August 2000).
 
6
7
 
8
9
10


Collaborative Colleagues:
Andrew T. Duchowski: colleagues
Vinay Shivashankaraiah: colleagues
Tim Rawls: colleagues
Anand K. Gramopadhye: colleagues
Brian J. Melloy: colleagues
Barbara Kanki: colleagues