| Augmenting fun and beauty: a pamphlet |
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Designing Augmented Reality Environments
archive
Proceedings of DARE 2000 on Designing augmented reality environments
table of contents
Elsinore, Denmark
Pages: 131 - 134
Year of Publication: 2000
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Authors
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J. P. Djajadiningrat
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Delft University of Technology, Department of Industrial Design, Jaffalaan 9, NL-2628 BX Delft
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C. J. Overbeeke
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Delft University of Technology, Department of Industrial Design, Jaffalaan 9, NL-2628 BX Delft
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S. A. G. Wensveen
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Delft University of Technology, Department of Industrial Design, Jaffalaan 9, NL-2628 BX Delft
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| Bibliometrics |
Downloads (6 Weeks): 11, Downloads (12 Months): 77, Citation Count: 16
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ABSTRACT
In this article we describe how the augmented reality and product design communities, which share the common interest of combining the real and the virtual, might learn from each other. From our side, we would like to share with you some of our ideas about product design which we consider highly relevant for the augmented reality community. In a pamphlet we list 10 sloganesque points for action which challenge the status quo in product design. Finally, we present some projects which show how these points could be implemented. We hope this approach will inspire those involved in augmented reality design and help them to avoid the pitfalls that the product design community is now trying to crawl out of.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Damasio, A. (1994). Descartes' error: emotion, reason and the human brain. NY: Gosset/Putnam Press.
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Dondis, D.A. (1973). A primer of visual literacy. Cambridge, M.A.: MIT Press.
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Djajadiningrat, J.P. (1998). Cubby: What you see is where you act. Interlacing the display and manipulation spaces. Doctoral dissertation, Delft University of Technology, Delft.
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Dunne, A. (1999). Hertzian Tales: electronic products, aesthetic experience and critical design. London: RCA CRD Research publications.
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Frens, J.W. (1999). Design of a portable appointment manager which considers content and emotional value of appointments. Master's thesis. Delft University of Technology.
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Hummels, C.C.M. (2000). An exploratory expedition to create engaging experiences through gestural jam sessions. Doctoral dissertation. Delft University of Technology. In preparation.
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Sanders, E.B.N. (1999). Postdesign and Participatory Culture. Proceedings of the International Conference 'Useful and Critical'. UIAH, Helsinki.
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Wensveen, S.A.G. (1999). Probing experiences. Proceedings of the first international conference on design and emotion. Delft University of Technology. Delft, 23-29.
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CITED BY 16
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Stephen Wensveen , Kees Overbeeke , Tom Djajadiningrat, Touch me, hit me and I know how you feel: a design approach to emotionally rich interaction, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, p.48-52, August 17-19, 2000, New York City, New York, United States
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Marianne Graves Petersen , Ole Sejer Iversen , Peter Gall Krogh , Martin Ludvigsen, Aesthetic interaction: a pragmatist's aesthetics of interactive systems, Proceedings of the 2004 conference on Designing interactive systems: processes, practices, methods, and techniques, August 01-04, 2004, Cambridge, MA, USA
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Kees Overbeeke , Tom Djajadiningrat , Caroline Hummels , Stephan Wensveen , Joep Frens, Let's make things engaging, Funology: from usability to enjoyment, Kluwer Academic Publishers, Norwell, MA, 2005
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Astrid Twenebowa Larssen , Toni Robertson , Jenny Edwards, How it feels, not just how it looks: when bodies interact with technology, Proceedings of the 20th conference of the computer-human interaction special interest group (CHISIG) of Australia on Computer-human interaction: design: activities, artefacts and environments, November 20-24, 2006, Sydney, Australia
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Anja B. Naumann , Anna E. Pohlmeyer , Steffi Husslein , Martin Christof Kindsmüller , Carsten Mohs , Johann Habakuk Israel, Design for intuitive use: beyond usability, CHI '08 extended abstracts on Human factors in computing systems, April 05-10, 2008, Florence, Italy
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Thomas Binder , Giorgio De Michelis , Michael Gervautz , Giulio Jacucci , Kresimir Matkovic , Thomas Psik , Ina Wagner, Supporting configurability in a mixed-media environment for design students, Personal and Ubiquitous Computing, v.8 n.5, p.310-325, September 2004
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities
Additional Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Virtual reality
J.
Computer Applications
General Terms:
Design,
Human Factors,
Management,
Performance,
Theory
Keywords:
aesthetics,
augmented reality,
emotion,
perceptual-motor,
usability
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