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Augmenting fun and beauty: a pamphlet
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Source Designing Augmented Reality Environments archive
Proceedings of DARE 2000 on Designing augmented reality environments table of contents
Elsinore, Denmark
Pages: 131 - 134  
Year of Publication: 2000
Authors
J. P. Djajadiningrat  Delft University of Technology, Department of Industrial Design, Jaffalaan 9, NL-2628 BX Delft
C. J. Overbeeke  Delft University of Technology, Department of Industrial Design, Jaffalaan 9, NL-2628 BX Delft
S. A. G. Wensveen  Delft University of Technology, Department of Industrial Design, Jaffalaan 9, NL-2628 BX Delft
Sponsor
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 11,   Downloads (12 Months): 77,   Citation Count: 16
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ABSTRACT

In this article we describe how the augmented reality and product design communities, which share the common interest of combining the real and the virtual, might learn from each other. From our side, we would like to share with you some of our ideas about product design which we consider highly relevant for the augmented reality community. In a pamphlet we list 10 sloganesque points for action which challenge the status quo in product design. Finally, we present some projects which show how these points could be implemented. We hope this approach will inspire those involved in augmented reality design and help them to avoid the pitfalls that the product design community is now trying to crawl out of.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Damasio, A. (1994). Descartes' error: emotion, reason and the human brain. NY: Gosset/Putnam Press.
 
2
Dondis, D.A. (1973). A primer of visual literacy. Cambridge, M.A.: MIT Press.
 
3
Djajadiningrat, J.P. (1998). Cubby: What you see is where you act. Interlacing the display and manipulation spaces. Doctoral dissertation, Delft University of Technology, Delft.
 
4
Dunne, A. (1999). Hertzian Tales: electronic products, aesthetic experience and critical design. London: RCA CRD Research publications.
 
5
Frens, J.W. (1999). Design of a portable appointment manager which considers content and emotional value of appointments. Master's thesis. Delft University of Technology.
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8
Hummels, C.C.M. (2000). An exploratory expedition to create engaging experiences through gestural jam sessions. Doctoral dissertation. Delft University of Technology. In preparation.
 
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10
Sanders, E.B.N. (1999). Postdesign and Participatory Culture. Proceedings of the International Conference 'Useful and Critical'. UIAH, Helsinki.
 
11
Wensveen, S.A.G. (1999). Probing experiences. Proceedings of the first international conference on design and emotion. Delft University of Technology. Delft, 23-29.

CITED BY  16

Collaborative Colleagues:
J. P. Djajadiningrat: colleagues
C. J. Overbeeke: colleagues
S. A. G. Wensveen: colleagues