| In search of metaphors for tangible user intefaces |
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Designing Augmented Reality Environments
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Proceedings of DARE 2000 on Designing augmented reality environments
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Elsinore, Denmark
Pages: 121 - 129
Year of Publication: 2000
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Authors
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Dag Svanaes
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Computer Science Department, Norwegian University of Science and Technology, Trondheim, N-7034 Norway
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William Verplank
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Interval Research, 1801 Page Mill Road, Palo Alto
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Downloads (6 Weeks): 16, Downloads (12 Months): 94, Citation Count: 11
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ABSTRACT
In this paper, we seek to identify interesting sources of metaphor for tangible user interfaces (TUIs). We begin by doing a systematic exploration of the design space that results from constructing simple TUI devices. From this we argue that a new set of metaphors are needed for this domain. From usability tests of simple tangible devices, we suggest that magic and paranormal phenomena could be a fruitful place to look for new metaphors for TUIs.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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[doi> 10.1145/302979.303013]
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Hiroshi Ishii , Brygg Ullmer, Tangible bits: towards seamless interfaces between people, bits and atoms, Proceedings of the SIGCHI conference on Human factors in computing systems, p.234-241, March 22-27, 1997, Atlanta, Georgia, United States
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Itten, J. Design and form : the basic course at the Bauhaus, London: Thames and Hudson, 1975
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Lakoff, G. and Johnson, M. Metaphors we live by. Chicago: University of Chicago Press, 1980.
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Radin, D. I. The Conscious Universe : The Scientific Truth of Psychic Phenomena, Harpercollins 1997.
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Andrew Singer , Debby Hindus , Lisa Stifelman , Sean White, Tangible progress: less is more in Somewire audio spaces, Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit, p.104-111, May 15-20, 1999, Pittsburgh, Pennsylvania, United States
[doi> 10.1145/302979.303007]
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Svanaes, D. "Kinaesthetic Thinking: The Tacit Dimension of Interaction Design", Computers in Human Behavior, Vol 13, No. 4, pp. 443 - 463, 1997, Elsevier 1997.
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CITED BY 11
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Asa MacWilliams , Christian Sandor , Martin Wagner , Martin Bauer , Gudrun Klinker , Bernd Bruegge, Herding Sheep: Live System Development for Distributed Augmented Reality, Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality, p.123, October 07-10, 2003
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Virtual reality
General Terms:
Design,
Human Factors,
Management,
Performance,
Theory
Keywords:
interaction design,
magic,
metaphor,
ontology,
research methodology,
tangible user interfaces
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