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Video card game: an augmented environment for user centred design discussions
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Source Designing Augmented Reality Environments archive
Proceedings of DARE 2000 on Designing augmented reality environments table of contents
Elsinore, Denmark
Pages: 63 - 69  
Year of Publication: 2000
Authors
Jacob Buur  Mads Clausen Institute for Product Innovation, University of Southern, Denmark
Astrid Soendergaard  Department of Multimedia, University of Aarhus, Denmark
Sponsor
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 7,   Downloads (12 Months): 81,   Citation Count: 20
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ABSTRACT

In User Centred Design, the integration of knowledge of users work practice, preferences etc. into the design process is crucial to success. For this reason, video recording has become a widespread tool for documenting user activities observed in field studies, usability tests and user workshops. To make sense of video recordings - though a rewarding experience - is time consuming and mostly left to experts. Even though developers may ask for expert advice on usability matters, chances are that they will not follow it, given the technical and commercial trade-offs in every project.

In this paper we will argue that, to achieve user friendly products, working with user video should be an integral part of the activities of the design team, not a specialised task of experts. To support this, video must be made available as a resource in design discussions and developers must be allowed to form their own understanding and conclusions. This paper presents a technique for turning video into tangible arguments to support design teams work. Furthermore it discusses how this technique can be improved with Augmented Reality and presents an augmented prototype session.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Jordan, B. and Henderson, A: Interaction Analysis: Foundations and Practice. Institute for Research on Learning (IRL 94-0027), Palo Alto 1994.
 
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Kawakita, J: The original KJ-method. Kawakita Research Institute, Tokyo 1982.
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Mogensen, P.H: Challenging Practice - an approach to Cooperative Analysis. Computer Science Dept. Aarhus University, 1994.
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Hirsch, R: Argumentation, Information, and Interaction. Department of Linguistics, University of G teborg, 1989

CITED BY  20

Collaborative Colleagues:
Jacob Buur: colleagues
Astrid Soendergaard: colleagues