| Video card game: an augmented environment for user centred design discussions |
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Designing Augmented Reality Environments
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Proceedings of DARE 2000 on Designing augmented reality environments
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Elsinore, Denmark
Pages: 63 - 69
Year of Publication: 2000
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Authors
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Jacob Buur
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Mads Clausen Institute for Product Innovation, University of Southern, Denmark
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Astrid Soendergaard
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Department of Multimedia, University of Aarhus, Denmark
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Downloads (6 Weeks): 7, Downloads (12 Months): 81, Citation Count: 20
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ABSTRACT
In User Centred Design, the integration of knowledge of users work practice, preferences etc. into the design process is crucial to success. For this reason, video recording has become a widespread tool for documenting user activities observed in field studies, usability tests and user workshops. To make sense of video recordings - though a rewarding experience - is time consuming and mostly left to experts. Even though developers may ask for expert advice on usability matters, chances are that they will not follow it, given the technical and commercial trade-offs in every project.
In this paper we will argue that, to achieve user friendly products, working with user video should be an integral part of the activities of the design team, not a specialised task of experts. To support this, video must be made available as a resource in design discussions and developers must be allowed to form their own understanding and conclusions. This paper presents a technique for turning video into tangible arguments to support design teams work. Furthermore it discusses how this technique can be improved with Augmented Reality and presents an augmented prototype session.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Jordan, B. and Henderson, A: Interaction Analysis: Foundations and Practice. Institute for Research on Learning (IRL 94-0027), Palo Alto 1994.
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Kawakita, J: The original KJ-method. Kawakita Research Institute, Tokyo 1982.
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Mogensen, P.H: Challenging Practice - an approach to Cooperative Analysis. Computer Science Dept. Aarhus University, 1994.
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Thomas P. Moran , Eric Saund , William Van Melle , Anuj U. Gujar , Kenneth P. Fishkin , Beverly L. Harrison, Design and technology for Collaborage: collaborative collages of information on physical walls, Proceedings of the 12th annual ACM symposium on User interface software and technology, p.197-206, November 07-10, 1999, Asheville, North Carolina, United States
[doi> 10.1145/320719.322602]
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Hirsch, R: Argumentation, Information, and Interaction. Department of Linguistics, University of G teborg, 1989
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CITED BY 20
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Margot Brereton , Nicola Bidwell , Jared Donovan , Brett Campbell , Jacob Buur, Work at hand: an exploration of gesture in the context of work and everyday life to inform the design of gestural input devices, Proceedings of the Fourth Australasian user interface conference on User interfaces 2003, p.1-10, February 01, 2003, Adelaide, Australia
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Jacob Buur , Thomas Binder , Trond Are Øritsland, Reflecting on design practice: exploring video documentary of designers in action, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, p.450-451, August 17-19, 2000, New York City, New York, United States
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Wendy E. Mackay , Anne V. Ratzer , Paul Janecek, Video artifacts for design: bridging the Gap between abstraction and detail, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, p.72-82, August 17-19, 2000, New York City, New York, United States
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Tom Djajadiningrat , Jacob Buur, Look mama, with hands!: on tangible interaction, gestures and learning, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, June 25-28, 2002, London, England
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Jakob Bardram , Claus Bossen , Andreas Lykke-Olesen , Rune Nielsen , Kim Halskov Madsen, Virtual video prototyping of pervasive healthcare systems, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, June 25-28, 2002, London, England
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Jacob Buur , Mads Vedel Jensen , Tom Djajadiningrat, Hands-only scenarios and video action walls: novel methods for tangible user interaction design, Proceedings of the 2004 conference on Designing interactive systems: processes, practices, methods, and techniques, August 01-04, 2004, Cambridge, MA, USA
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Brygg Ullmer , Rajesh Sankaran , Srikanth Jandhyala , Blake Tregre , Cornelius Toole , Karun Kallakuri , Christopher Laan , Matthew Hess , Farid Harhad , Urban Wiggins , Shining Sun, Tangible menus and interaction trays: core tangibles for common physical/digital activities, Proceedings of the 2nd international conference on Tangible and embedded interaction, February 18-20, 2008, Bonn, Germany
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
User-centered design
H.5.3
Group and Organization Interfaces
Subjects:
Collaborative computing
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.4
Graphics Utilities
Subjects:
Virtual device interfaces
General Terms:
Design,
Experimentation,
Human Factors,
Management,
Performance,
Theory
Keywords:
augmented reality environment,
collaborative design,
user centred design,
video analysis
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