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ABSTRACT
The acquisition and presentation of high-resolution panoramic video presents a number of technical difficulties. We demonstrate a system that acquires high-resolution (>3Kx480) panoramic images. These images are recorded at 30Hz frame rates and played back for later viewing. During playback users wear a head-mounted display (HMD) and a head-tracking device that allows them to turn their heads freely to observe the desired portions of the panoramic scene. User impressions initially indicate that the experience produces a strong sense of immersion and this new form of media offers new options for creating immersive simulations./par>
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 8
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Adrijan S. Radikovic , John J. Leggett , John Keyser , Roger S. Ulrich, Artificial window view of nature, CHI '05 extended abstracts on Human factors in computing systems, April 02-07, 2005, Portland, OR, USA
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Aseem Agarwala , Ke Colin Zheng , Chris Pal , Maneesh Agrawala , Michael Cohen , Brian Curless , David Salesin , Richard Szeliski, Panoramic video textures, ACM Transactions on Graphics (TOG), v.24 n.3, July 2005
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Yongjin Kim , Jaehoon Jung , Seokhee Jeon , Sangyoon Lee , Gerard J. Kim, Telepresence meets racing games, Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, p.381-382, June 15-17, 2005, Valencia, Spain
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Ayman Kaheel , Motaz El-Saban , Mahmoud Refaat , Mostafa Ezz, Mobicast: a system for collaborative event casting using mobile phones, Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia, p.1-8, November 22-25, 2009, Cambridge, United Kingdom
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