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Automatically extracting highlights for TV Baseball programs
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Source International Multimedia Conference archive
Proceedings of the eighth ACM international conference on Multimedia table of contents
Marina del Rey, California, United States
Pages: 105 - 115  
Year of Publication: 2000
ISBN:1-58113-198-4
Authors
Yong Rui  Microsoft Research, One Microsoft Way, Redmond, WA
Anoop Gupta  Microsoft Research, One Microsoft Way, Redmond, WA
Alex Acero  Microsoft Research, One Microsoft Way, Redmond, WA
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGCOMM: ACM Special Interest Group on Data Communication
SIGIR: ACM Special Interest Group on Information Retrieval
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
SIGOPS: ACM Special Interest Group on Operating Systems
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGMIS: ACM Special Interest Group on Management Information Systems
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 13,   Downloads (12 Months): 93,   Citation Count: 50
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ABSTRACT

In today's fast-paced world, while the number of channels of television programming available is increasing rapidly, the time available to watch them remains the same or is decreasing. Users desire the capability to watch the programs time-shifted (on-demand) and/or to watch just the highlights to save time. In this paper we explore how to provide for the latter capability, that is the ability to extract highlights automatically, so that viewing time can be reduced.

We focus on the sport of baseball as our initial target—it is a very popular sport, the whole game is quite long, and the exciting portions are few. We focus on detecting highlights using audio-track features alone without relying on expensive-to-compute video-track features. We use a combination of generic sports features and baseball-specific features to obtain our results, but believe that may other sports offer the same opportunity and that the techniques presented here will apply to those sports. We present details on relative performance of various learning algorithms, and a probabilistic framework for combining multiple sources of information. We present results comparing output of our algorithms against human-selected highlights for a diverse collection of baseball games with very encouraging results.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  51

Collaborative Colleagues:
Yong Rui: colleagues
Anoop Gupta: colleagues
Alex Acero: colleagues