| A storytelling robot for pediatric rehabilitation |
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ACM SIGACCESS Conference on Assistive Technologies
archive
Proceedings of the fourth international ACM conference on Assistive technologies
table of contents
Arlington, Virginia, United States
Pages: 50 - 55
Year of Publication: 2000
ISBN:1-58113-314-8
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Authors
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Catherine Plaisant
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Human-Computer Interaction Laboratory, University of Maryland Institute for Advanced Computer Studies, College Park, MD
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Allison Druin
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Human-Computer Interaction Laboratory, University of Maryland Institute for Advanced Computer Studies and also University of Maryland College of Education, College Park, MD
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Corinna Lathan
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AnthroTronix, Inc. & The Catholic University of America Dept of Biomedical Engineering, College Park, MD
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Kapil Dakhane
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Human-Computer Interaction Laboratory, University of Maryland Institute for Advanced Computer Studies, College Park, MD
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Kris Edwards
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AnthroTronix, Inc. & The Catholic University of America Dept of Biomedical Engineering, College Park, MD
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Jack Maxwell Vice
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AnthroTronix, Inc. & The Catholic University of America Dept of Biomedical Engineering, College Park, MD
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Jaime Montemayor
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Human-Computer Interaction Laboratory, University of Maryland Institute for Advanced Computer Studies, College Park, MD
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| Bibliometrics |
Downloads (6 Weeks): 15, Downloads (12 Months): 107, Citation Count: 5
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Herman-Hilker, S L; Hilker, D F; Levine, S P. (1995). Achievement of physical therapy goals as a result of assistive technology use. RESNA, pp. 59-61
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Griffiths, M (1997). Video games and clinical practice: issues, uses and treatments. Br J Clin Psychol Nov;36, 639-41
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Vilozni D; Bar-Yishay E; Gur I; Shapira Y; Meyer S; Godfrey S (1994) Computerized respiratory muscle training in children with Duchenne muscular dystrophy. May 4(3), 249-55
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4
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White, J. & Allers, C. T. (1994). Play therapy with abused children: A review of the literature. Journal of Counseling and Development, 72, pp. 390-394.
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5
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Vidler, V. (1972). Use of puppets to reach the emotionally disturbed. Instructor, 81(9).
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Currant, N. (1985). The expansive educational value of puppets. Academic Therapy, 21(1), pp. 55-60.
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Carter, S. (1987). Use of puppets to treat traumatic grief: A case study. Elementary School Guidance and Counseling, 21(3), pp. 210-215.
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8
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Caputo, R. A. (1993). Using puppets with students with emotional and behavioral disorders. Intervention in School and Clinic, 29 (1), pp. 26-30.
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9
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Cochran, J. L. (1996). Using play and art therapy to help culturally diverse students overcome barriers to school success. School Counselor, 43, pp. 287-298.
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10
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Billard, A., Play, Dreams and Imitation in Robota WIRE'2000 Workshop on Interactive Robotics and Entertainment.. CMU. Pittsburgh. April 30 - Mai 1 2000
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Allison Druin , Jamie Montemayor , Jim Hendler , Britt McAlister , Angela Boltman , Eric Fiterman , Aurelie Plaisant , Alex Kruskal , Hanne Olsen , Isabella Revett , Thomas Plaisant Schwenn , Lauren Sumida , Rebecca Wagner, Designing PETS: a personal electronic teller of stories, Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit, p.326-329, May 15-20, 1999, Pittsburgh, Pennsylvania, United States
[doi> 10.1145/302979.303103]
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15
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Rinaldi, M. C. (2000). Using Adaptive Video Game Technology as Therapeutic Tool, Master of Biomedical Engineering Thesis, The Catholic University of America School of Engineering.
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Ross, K; Thomson, D. (1993). An evaluation of parents' involvement in the management of their cerebral palsy children. Physiotherapy, August 1993, Volume 79, no. 8, 561-565.
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CITED BY 5
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Corinna Lathan , Jack Maxwell Vice , Michael Tracey , Catherine Plaisant , Allison Druin , Kris Edward , Jaime Montemayor, Therapeutic play with a storytelling robot, CHI '01 extended abstracts on Human factors in computing systems, March 31-April 05, 2001, Seattle, Washington
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Jerry Alan Fails , Allison Druin , Mona Leigh Guha , Gene Chipman , Sante Simms , Wayne Churaman, Child's play: a comparison of desktop and physical interactive environments, Proceeding of the 2005 conference on Interaction design and children, p.48-55, June 08-10, 2005, Boulder, Colorado
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Patrizia Marti , Alessandro Pollini , Alessia Rullo , Leonardo Giusti , Erik Grönvall, Creative interactive play for disabled children, Proceedings of the 8th International Conference on Interaction Design and Children, June 03-05, 2009, Como, Italy
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INDEX TERMS
Primary Classification:
K.
Computing Milieux
K.4
COMPUTERS AND SOCIETY
K.4.2
Social Issues
Subjects:
Assistive technologies for persons with disabilities
Additional Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
I.
Computing Methodologies
I.2
ARTIFICIAL INTELLIGENCE
I.2.7
Natural Language Processing
Subjects:
Speech recognition and synthesis
J.
Computer Applications
J.3
LIFE AND MEDICAL SCIENCES
Subjects:
Health
General Terms:
Design,
Human Factors,
Languages,
Management,
Performance,
Theory
Keywords:
children,
design process,
rehabilitation,
robot,
therapeutic play,
user interface
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