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ABSTRACT
We introduce the notion of image-driven simplification, a framework that uses images to decide which portions of a model to simplify. This is a departure from approaches that make polygonal simplification decisions based on geometry. As with many methods, we use the edge collapse operator to make incremental changes to a model. Unique to our approach, however, is the use at comparisons between images of the original model against those of a simplified model to determine the cost of an ease collapse. We use common graphics rendering hardware to accelerate the creation of the required images. As expected, this method produces models that are close to the original model according to image differences. Perhaps more surprising, however, is that the method yields models that have high geometric fidelity as well. Our approach also solves the quandary of how to weight the geometric distance versus appearance properties such as normals, color, and texture. All of these trade-offs are balanced by the image metric. Benefits of this approach include high fidelity silhouettes, extreme simplification of hidden portions of a model, attention to shading interpolation effects, and simplification that is sensitive to the content of a texture. In order to better preserve the appearance of textured models, we introduce a novel technique for assigning texture coordinates to the new vertices of the mesh. This method is based on a geometric heuristic that can be integrated with any edge collapse algorithm to produce high quality textured surfaces.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 32
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Nabil Mustafa , Eleftheris Koutsofios , Shankar Krishnan , Suresh Venkatasubramanian, Hardware-assisted view-dependent map simplification, Proceedings of the seventeenth annual symposium on Computational geometry, p.50-59, June 2001, Medford, Massachusetts, United States
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Nathaniel Williams , David Luebke , Jonathan D. Cohen , Michael Kelley , Brenden Schubert, Perceptually guided simplification of lit, textured meshes, Proceedings of the 2003 symposium on Interactive 3D graphics, April 27-30, 2003, Monterey, California
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Tan-Chi Ho , Yi-Chun Lin , Jung-Hong Chuang , Chi-Han Peng , Yu-Jung Cheng, User-assisted mesh simplification, Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications, June 14-April 17, 2006, Hong Kong, China
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Oscar Ripolles , Miguel Chover , Jesus Gumbau , Francisco Ramos , Anna Puig-Centelles, Rendering continuous level-of-detail meshes by Masking Strips, Graphical Models, v.71 n.5, p.184-195, September, 2009
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