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Texture potential MIP mapping, a new high-quality texture antialiasing algorithm
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Source ACM Transactions on Graphics (TOG) archive
Volume 19 ,  Issue 3  (July 2000) table of contents
Pages: 164 - 184  
Year of Publication: 2000
ISSN:0730-0301
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 6,   Downloads (12 Months): 63,   Citation Count: 3
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ABSTRACT

A refined version of the texture potential mapping algorithm is introduced in which a one-dimensional MIP map is incorporated. This has the effect of controlling the maximum number of texture samples required. The new technique is compared to existing texture antialiasing methods in terms of quality and sample count. The new method is shown to compare favorably with existing techniques for producing high quality antialiased, texture-mapped images.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CANT,R.J.AND SHRUBSOLE, P. 1997. Texture potential mapping: A way to provide antialiased texture without blurring. In Visualization and Modelling. Academic Press, Inc., Duluth, MN, 223-240.
 
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CANT,R.J.AND SHRUBSOLE, P. 1996. Proposal for distributed texture mapping. In Proceedings of the European Symposium on Simulation (ESS'96, Genoa, Italy, Oct.). 29-33.
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SCHACHTER, B. 1980. Long crested wave models. Comput. Vision Graph. Image Process. 12, 187-201.
 
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REVIEW

"Sven-Ake Gustafson : Reviewer"

The authors present a new method of representing images, the texture potential MIP mapping, which they compare to several other methods. A comprehensive description is given of these methods, and their performances are tested. The argument is acco  more...