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The blue-C (poster session): integrating real humans into a networked immersive environment
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Source Collaborative Virtual Environments archive
Proceedings of the third international conference on Collaborative virtual environments table of contents
San Francisco, California, United States
Pages: 201 - 202  
Year of Publication: 2000
ISBN:1-58113-303-0
Authors
Oliver G. Staadt  Computer Graphics Group, ETH Zurich, Switzerland
Markus H. Gross  Computer Graphics Group, ETH Zurich, Switzerland
Andreas Kunz  Product Design Center, ETH Zurich, Switzerland
Markus Meier  Product Design Center, ETH Zurich, Switzerland
Sponsor
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 1,   Downloads (12 Months): 12,   Citation Count: 8
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ABSTRACT

In this paper, we report ongoing work in a new project, The Blue-C. The goal of this project is to build a collaborative, immersive virtual environment which will eventually integrate real humans, captured by a set of video cameras. Two Blue-C.s will be interconnected via a high-speed network. This will allow for bi-directional collaboration and interaction between two persons sharing virtual spaces. The video streams are used for both texture and geometry extraction. We will generate a 3-D light field inlay enriched with the reconstructed geometry, which will be integrated into the virtual environment. The design and construction of the Blue-C. environment, including both hardware and software, is an interdisciplinary effort with participants from the departments of computer science, architecture, product development, and electrical engineering. Parallel to the development of the core system, we are designing new applications in the areas of computer aided architectural design, product reviewing, and medicine, which will highlight the versatility of the Blue-C.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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J. Leigh, A. E. Johnson, and T. A. DeFanti. "CAVERN: A dis-tributed architecture for supporting scalable persistence and interoperability in collaborative virtual environments." Jour-nal of Virtual Reality Research, Development and Applica-tions, 2(2):217-237, Dec. 1997.
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CITED BY  8

Collaborative Colleagues:
Oliver G. Staadt: colleagues
Markus H. Gross: colleagues
Andreas Kunz: colleagues
Markus Meier: colleagues