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Collaborative augmented reality environments: integrating VR, working materials, and distributed work spaces
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Source Collaborative Virtual Environments archive
Proceedings of the third international conference on Collaborative virtual environments table of contents
San Francisco, California, United States
Pages: 47 - 56  
Year of Publication: 2000
ISBN:1-58113-303-0
Authors
Monika Büscher  Department of Sociology, Lancaster University, Lancaster LA1 4YL, UK
Michael Christensen  Department of Computer Science, University of Aarhus, DK-8200 Aarhus C, Denmark
Kaj Grønbæk  Department of Computer Science, University of Aarhus, DK-8200 Aarhus C, Denmark
Peter Krogh  Aarhus School of Architecture, Danish Center for Integrated Design, DK-8000 Ârhus C
Preben Mogensen  Department of Computer Science, University of Aarhus, DK-8200 Aarhus C, Denmark
Dan Shapiro  Department of Sociology, Lancaster University, Lancaster LA1 4YL, UK
Peter Ørbæk  Department of Computer Science, University of Aarhus, DK-8200 Aarhus C, Denmark
Sponsor
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 10,   Downloads (12 Months): 47,   Citation Count: 7
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ABSTRACT

In this work, we present a new method for displaying stereo scenes, which speeds up the rendering time of complex geometry. We first discuss a scene splitting strategy, allowing us to partition objects to the distant background or the near foreground. Furthermore, wededuce a computation rule for positioning a cutting plane in the scene.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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B~scher, M., S. Gill, P. Mogensen, and D. Shapiro, Landscapes of Practice. Accepted for Computer Supported Cooperative Work: The Journal of Collaborative Computing (Forthcoming).
 
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B~hme, G., Atmosphere: Essays zur ein neuen ~sthetik. Suhrkamp Verlag, Frankfurt a. M. 1995,
 
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Carlsson, C. and O. Hagsand, DIVE -- A Platform for Multi- User Virtual Environments. Computers and Graphics, 17(6)(1993).
 
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Churchill, E. and D. Snowdon, Collaborative Virtual Environments: an introductory review of issues and systems. Virtual Reality: Research, Development and Application (1998).
 
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Greenhalgh, C., Spatial Scope and Multicast in Large Virtual Environments. (NOTTCS-TR-96-7) (1996).
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Gundersen, K.K. Master Thesis. Aarhus School of Architecture (1999).
 
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Jirotka, M., N. Gilbert, and P. Luff, On the Social Organization of Organizations. Computer Supported Cooperative Work, 1(1), 95-118 (1992).
 
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Lave, J. and E. Wenger, Situated Learning: Legitimate Peripheral Participation. Cambridge University Press, Cambridge. 1991,
 
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Mackay, W.E. and A.-L. Fayard. Designing Interactive Paper: Lessons from three Augmented Reality Projects. Proc. IWAR'98, International Workshop on Augmented Reality, A K Peters, Ltd., Natick, MA (1999).
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OHSWG. Open Hypermedia Systems Working Group home page. http://www.ohswg.org (1997).
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Schmidt, K. and L. Bannon, Taking CSCW Seriously: Supporting Articulation Work. CSCW Journal, 1(1), 7-40 (1992).
 
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TAN Projektionstechnologie. The TAN Holobench. URL: http://www.tan.de
 
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Troll Tech AS. Qt Product Information. http://www.troll.no/qtinfo.html (1998).

CITED BY  7

Collaborative Colleagues:
Monika Büscher: colleagues
Michael Christensen: colleagues
Kaj Grønbæk: colleagues
Peter Krogh: colleagues
Preben Mogensen: colleagues
Dan Shapiro: colleagues
Peter Ørbæk: colleagues