| Revealing the realities of collaborative virtual reality |
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Collaborative Virtual Environments
archive
Proceedings of the third international conference on Collaborative virtual environments
table of contents
San Francisco, California, United States
Pages: 29 - 37
Year of Publication: 2000
ISBN:1-58113-303-0
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Authors
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Mike Fraser
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Communications Research Group, School of Computer Science, University of Nottingham, University Park, Nottingham NG7 2RD, U.K.
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Tony Glover
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Communications Research Group, School of Computer Science, University of Nottingham, University Park, Nottingham NG7 2RD, U.K.
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Ivan Vaghi
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Communications Research Group, School of Computer Science, University of Nottingham, University Park, Nottingham NG7 2RD, U.K.
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Steve Benford
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Communications Research Group, School of Computer Science, University of Nottingham, University Park, Nottingham NG7 2RD, U.K.
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Chris Greenhalgh
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Communications Research Group, School of Computer Science, University of Nottingham, University Park, Nottingham NG7 2RD, U.K.
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Jon Hindmarsh
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Work, Interaction and Technology Research Group, The Management Centre, King's College London, Franklin-Wilkins Building, London SE1 8WA, U.K.
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Christian Heath
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Downloads (6 Weeks): 7, Downloads (12 Months): 69, Citation Count: 15
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ABSTRACT
We look at differences between the experience of virtual environments and physical reality, and consider making the technical limitations which cause these differences 'visible', aiming to provide resources to enhance communication between users. Three causes of such discrepancies are considered to illustrate this idea: field-of-view; haptic feedback; and network delays. For each, we examine ways of revealing the limitations of the virtual world as resources to better understand the intricacies of system and co-user behaviour. These examples introduce a broader discussion of design issues involved in producing interfaces for day-to-day collaboration through virtual environments. Issues include: the application and activity undertaken through the virtual world; the ability to focus on the business at hand rather than the system in use; and extent of users' familiarity with application and system.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Steve Benford , John Bowers , Lennart E. Fahlén , Chris Greenhalgh , Dave Snowdon, User embodiment in collaborative virtual environments, Proceedings of the SIGCHI conference on Human factors in computing systems, p.242-249, May 07-11, 1995, Denver, Colorado, United States
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Steve Benford , Chris Greenhalgh , David Lloyd, Crowded collaborative virtual environments, Proceedings of the SIGCHI conference on Human factors in computing systems, p.59-66, March 22-27, 1997, Atlanta, Georgia, United States
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Mike Fraser , Steve Benford , Jon Hindmarsh , Christian Heath, Supporting awareness and interaction through collaborative virtual interfaces, Proceedings of the 12th annual ACM symposium on User interface software and technology, p.27-36, November 07-10, 1999, Asheville, North Carolina, United States
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Jon Hindmarsh , Mike Fraser , Christian Heath , Steve Benford , Chris Greenhalgh, Fragmented interaction: establishing mutual orientation in virtual environments, Proceedings of the 1998 ACM conference on Computer supported cooperative work, p.217-226, November 14-18, 1998, Seattle, Washington, United States
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Lanier, J. Virtual Reality is the Telephone of the Future, in Rucker, R. (ed.) Mondo 2000: A user's guide to the new edge, New York: Harper Collins.
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Slater, M., Usoh, M. and Steed, A., Depth of Presence in Virtual Environments, Presence:Teleoperators and Virtual Environments, 3(2), pp. 130-144, MIT Press.
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Martin Usoh , Kevin Arthur , Mary C. Whitton , Rui Bastos , Anthony Steed , Mel Slater , Frederick P. Brooks, Jr., Walking > walking-in-place > flying, in virtual environments, Proceedings of the 26th annual conference on Computer graphics and interactive techniques, p.359-364, July 1999
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CITED BY 15
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Carl Gutwin , Steve Benford , Jeff Dyck , Mike Fraser , Ivan Vaghi , Chris Greenhalgh, Revealing delay in collaborative environments, Proceedings of the SIGCHI conference on Human factors in computing systems, p.503-510, April 24-29, 2004, Vienna, Austria
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Rolando Menchaca , Leandro Balladares , Rolando Quintero , Chadwick Carreto, Software engineering, HCI techniques and Java technologies joined to develop web-based 3D-collaborative virtual environments, Proceedings of the 2005 Latin American conference on Human-computer interaction, p.40-51, October 23-26, 2005, Cuernavaca, Mexico
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Mike Fraser , Michael R. McCarthy , Muneeb Shaukat , Phillip Smith, Seconds matter: improving distributed coordination bytracking and visualizing display trajectories, Proceedings of the SIGCHI conference on Human factors in computing systems, April 28-May 03, 2007, San Jose, California, USA
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Virtual reality
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Haptic I/O;
Interaction styles (e.g., commands, menus, forms, direct manipulation)
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.6
Methodology and Techniques
Subjects:
Interaction techniques
General Terms:
Design,
Human Factors,
Management,
Performance,
Theory
Keywords:
desktop and immersive interfaces,
haptic feedback,
interaction techniques,
network delays,
realism
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