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Revealing the realities of collaborative virtual reality
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Source Collaborative Virtual Environments archive
Proceedings of the third international conference on Collaborative virtual environments table of contents
San Francisco, California, United States
Pages: 29 - 37  
Year of Publication: 2000
ISBN:1-58113-303-0
Authors
Mike Fraser  Communications Research Group, School of Computer Science, University of Nottingham, University Park, Nottingham NG7 2RD, U.K.
Tony Glover  Communications Research Group, School of Computer Science, University of Nottingham, University Park, Nottingham NG7 2RD, U.K.
Ivan Vaghi  Communications Research Group, School of Computer Science, University of Nottingham, University Park, Nottingham NG7 2RD, U.K.
Steve Benford  Communications Research Group, School of Computer Science, University of Nottingham, University Park, Nottingham NG7 2RD, U.K.
Chris Greenhalgh  Communications Research Group, School of Computer Science, University of Nottingham, University Park, Nottingham NG7 2RD, U.K.
Jon Hindmarsh  Work, Interaction and Technology Research Group, The Management Centre, King's College London, Franklin-Wilkins Building, London SE1 8WA, U.K.
Christian Heath
Sponsor
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 7,   Downloads (12 Months): 69,   Citation Count: 15
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ABSTRACT

We look at differences between the experience of virtual environments and physical reality, and consider making the technical limitations which cause these differences 'visible', aiming to provide resources to enhance communication between users. Three causes of such discrepancies are considered to illustrate this idea: field-of-view; haptic feedback; and network delays. For each, we examine ways of revealing the limitations of the virtual world as resources to better understand the intricacies of system and co-user behaviour. These examples introduce a broader discussion of design issues involved in producing interfaces for day-to-day collaboration through virtual environments. Issues include: the application and activity undertaken through the virtual world; the ability to focus on the business at hand rather than the system in use; and extent of users' familiarity with application and system.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  15

Collaborative Colleagues:
Mike Fraser: colleagues
Tony Glover: colleagues
Ivan Vaghi: colleagues
Steve Benford: colleagues
Chris Greenhalgh: colleagues
Jon Hindmarsh: colleagues
Christian Heath: colleagues