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ABSTRACT
The interaction of light with particles suspended in the air is the cause of some beautiful effects. Among these effects are the colors of the sunset, the blue of the sky, and the appearance of a scene in fog. A lighting model that takes into account the effects of scattering by suspended particles is presented. A method of computing the colors of the sun and sky, for any sun position above the horizon, is derived from the lighting model. The model is also suitable for rendering fog under general lighting conditions. As an example of the use of the model for rendering fog, the special case of fog lit by the sun, without shadows, is considered.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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REVIEW
"Heinrich W. Guggenheimer : Reviewer"
This paper provides a good survey of the physics of light scattering in
air and fog from the point of view of the computer graphics artist who
wants to create natural looking scenes under different lighting
assumptions. The approximate computati
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