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Experience prototyping
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Source Designing Interactive Systems archive
Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques table of contents
New York City, New York, United States
Pages: 424 - 433  
Year of Publication: 2000
ISBN:1-58113-219-0
Authors
Marion Buchenau  IDEO San Francisco, Pier 28 Annex, The Embarcadero, San Francisco, CA
Jane Fulton Suri  IDEO San Francisco, Pier 28 Annex, The Embarcadero, San Francisco, CA
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper, we describe "Experience Prototyping" as a form of prototyping that enables design team members, users and clients to gain first-hand appreciation of existing or future conditions through active engagement with prototypes. We use examples from commercial design projects to illustrate the value of such prototypes in three critical design activities: understanding existing experiences, exploring design ideas and in communicating design concepts.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Bums, C., Dishman, E., Johnson, B., and Verplank, B. "Informance": Min(d)ing future contexts for scenariobased interaction design. Presented at BayCHI (Palo Alto, August 1995). Abstract available at http://www.baychi.org/meetings/archive/0895.html
 
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Burns, C., Dishman, E., Verplank, B. and Lassiter B. Actors, hair-dos and videotape: Informance design. Presented at Presence Forum (Royal College of Art, London, November 1997). Paper available at http://www.presenceweb.org/papers
 
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Erikson, T. Notes on design practice: Stories and prototypes as catalysts for communication. In Envisioning technology: The scenario as a framework for the system development lifecycle (ed. Carroll, J.) Addison Wesley, 1995.
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Houde, S., Hill, C. What do prototypes prototype?, in Handbook of Human-Computer Interaction (2nd Ed.), Helander M., Landauer T., Prabhu P. (eds.). Elsevier Science B. V. Amsterdam, 1997.
 
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Kim, S. Interdisciplinary collaboration, in The art of human computer interface design (ed. Laurel, B.). Reading, MA: Addison-Wesley, 1990, 31-44
 
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Leonard, D., Rayport, J.F. Spark Innovation through Empathic Design. Harvard Business Review, (November December 1997) 102-113.
 
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Maypole Project Overview. Available at http://www.maypole.org
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Schrage, M. Serious play: How the world's best companies simulate to innovate. Harvard Business School Press Boston, 1999.
 
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Verplank, W., Fulton, J., Black, A. and Moggridge, W. Observation and invention: The use of scenarios in interaction design. CHI Tutorial (1993), ACM Press.
 
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Vertelney, L. and Curtis, G. Storyboards and sketch prototypes for rapid interface visualization. CHI Tutorial (1990), ACM Press.
 
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Wagner, A. Prototyping: A day in the life of an interface designer, in The art of human computer interface design (ed. Laurel, B.). Reading, MA: Addison-Wesley, 1990, 79-84.
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CITED BY  77

Collaborative Colleagues:
Marion Buchenau: colleagues
Jane Fulton Suri: colleagues