ACM Home Page
Please provide us with feedback. Feedback
Meta-design: design for designers
Full text PdfPdf (190 KB)
Source Designing Interactive Systems archive
Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques table of contents
New York City, New York, United States
Pages: 396 - 405  
Year of Publication: 2000
ISBN:1-58113-219-0
Authors
Gerhard Fischer  Center for LifeLong Learning and Design (Llt;supgt;3lt;/supgt;D), Department of Computer Science and Institute of Cognitive Science, University of Colorado, Boulder, CO
Eric Scharff  Center for LifeLong Learning and Design (Llt;supgt;3lt;/supgt;D), Department of Computer Science and Institute of Cognitive Science, University of Colorado, Boulder, CO
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 18,   Downloads (12 Months): 93,   Citation Count: 7
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/347642.347798
What is a DOI?

ABSTRACT

One fundamental challenge for the design of the interactive systems of the future is to invent and design environments and cultures in which humans can express themselves and engage in personally meaningful activities. Unfortunately, a large number of new media are designed from a perspective of viewing and treating humans primarily as consumers. The possibility for humans to be and act as designers (in cases in which they desire to do so) should be accessible not only to a small group of high-tech scribes, but rather to all interested individuals and groups. Meta-design characterizes activities, processes, and objectives to create new media and environments that allow users to act as designers and be creative.In this paper we discuss problems addressed by our research on meta-design, provide a conceptual framework for meta-design, and illustrate our developments in the context of a particular system, the Envisionment and Discovery Collaboratory.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Alexander, C. The Synthesis of Form. Cambridge, MA: Harvard University Press (1964).
 
2
 
3
Arias, E.G., H. Eden, G. Fischer, A. Gorman, and E. Scharff. Envisionment and Discovery Collaboratory (EDC) Website at http://www.cs.colorado.edu/-13d/systems/EDC/
 
4
Brand, S. How Buildings Learn: What Happens After They're Built. New York: Penguin Books (1995).
 
5
Brown, J.S., P. Duguid, and S. Haviland. Toward Informed Participation: Six Scenarios in Search of Democracy in the Information Age. The Aspen Institute Quarterly. 6(4): pp. 49- 73 (1994).
 
6
Bruner, J. The Culture of Education. Cambridge, MA: Harvard University Press (1996).
7
8
9
 
10
Experts-Exchange. Experts-Exchange Web Site at http://www.experts-exchange.com
 
11
Fischer, G. Domain-Oriented Design Environments. Automated Software Engineering. 1 (2): pp. 177-203 (1994).
 
12
Fischer, G. Putting the Owners of Problems in Charge with Domain-Oriented Design Environments. In User-Centered Requirements for Software Engineering Environments, D. Gilmore, R. Winder, and F. Detienne (Eds.). Heidelberg: Springer Verlag, pp. 297-306 (1994).
 
13
 
14
 
15
Fischer, G. Lifelong Learning: Changing Mindsets. In 7th International Conference on Computers in Education on "New Human Abilities for the Networked Society" (ICCE'99, Chiba, Japan), G. Cumming, T. Okamoto, and L. Gomez (Eds.). Omaha: IOS Press, pp. 21-30 (1999).
 
16
Fischer, G. User Modeling in Human-Computer Interaction. User Modeling and User-Adapted Interaction, Dordrecht, The Netherlands: Kluwer Academic Publishers. (to appear)(2000).
 
17
 
18
Fischer, G. and E. Scharff. Learning Technologies in Support of Self-Directed Learning. Journal of Interactive Media in Education. 1998(4)(1998).
 
19
Girgensohn, A., End-User Modifiability in Knowledge- Based Design Environments, in Department of Computer Science, Boulder, CO: University of Colorado at Boulder, pp. 190 (1992).
 
20
21
 
22
 
23
Illich, I. Deschooling Society. New York: Harper and Row (1971).
 
24
Illich, I. Tools for Conviviality. New York: Harper and Row (1973).
25
26
 
27
Maxis. SimCity 3000 at http://www.simcity.com
 
28
Nakakoji, K., Y. Yamamoto, T. Suzuki, S. Takada, and M. Gross. From Critiquing to Representational Talkback: Computer Support for Revealing Features in Design. Knowledge- Based Systems Journal. 11 (7-8): pp. 457-468 (1998).
 
29
30
 
31
Ostwald, J. DynaSites at http://www.cs.colorado.edu/ -ostwald/dynasites.html
 
32
PCAST. Report to the President on the Use of Technology to Strengthen K-12 Education in the United States at http://www.whitehouse.gov/WH/EOP/OSTP/NSTC/ PCAST/k- 12ed.html.
 
33
Postman, N. Amusing Ourselves to Death--Public Discourse in the Age of Show Business. New York: Penguin Books (1985).
 
34
 
35
Raymond, E.S. Homesteading the Noosphere at http://www.tuxedo.org/-esr/writings/homesteading/
 
36
Repenning, A. AgentSheets Web Site at http://www, agent sheet s. co m/
 
37
 
38
Resnick, M., Beyond the Centralized Mindset: Explorations in Massively-Parallel Microworld, in Department of Computer Science, Cambridge, MA: Massachusetts Institute of Technology, pp. 176 (1992).
 
39
Rittel, H. Second-Generation Design Methods. In Developments in Design Methodology, N. Cross (Ed.). New York: John Wiley & Sons, pp. 317-327 (1984).
 
40
Sch6n, D.A. The Reflective Practitioner: How Professionals Think in Action. New York: Basic Books (1983).
 
41
Wenger, E. Communities of Practice Learning, Meaning, and Identity. Cambridge, England: Cambridge University Press (1998).
 
42

CITED BY  7

Collaborative Colleagues:
Gerhard Fischer: colleagues
Eric Scharff: colleagues