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A pattern approach to interaction design
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Source Designing Interactive Systems archive
Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques table of contents
New York City, New York, United States
Pages: 369 - 378  
Year of Publication: 2000
ISBN:1-58113-219-0
Author
Jan O. Borchers  Department of Computer Science, Darmstadt University of Technology, Alexanderstr. 6, 64283, Darmstadt, Germany
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 33,   Downloads (12 Months): 278,   Citation Count: 17
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ABSTRACT

To create successful interactive systems, user interface designers need to cooperate with developers and application domain experts in an interdisciplinary team. These groups, however, usually miss a common terminology to exchange ideas, opinions, and values.This paper presents an approach that uses pattern languages to capture this knowledge in software development, HCI, and the application domain. A formal, domain-independent definition of design patterns allows for computer support without sacrificing readability, and pattern use is integrated into the usability engineering life cycle.As an example, experience from building an award-winning interactive music exhibit was turned into a pattern language, which was then used to inform follow-up projects and support HCI education.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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