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Lingua Francas for design: sacred places and pattern languages
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Source Designing Interactive Systems archive
Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques table of contents
New York City, New York, United States
Pages: 357 - 368  
Year of Publication: 2000
ISBN:1-58113-219-0
Author
Thomas Erickson  IBM T.J. Watson Research Center, P.O Box 704 Yorktown Heights, NY
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

A central challenge in interaction design has to do with its diversity. Designers, engineers, managers, marketers, researchers and users all have important contributions to make to the design process. But at the same time they lack shared concepts, experiences and perspectives. How is the process of design-which requires communication, negotiation and compromise-to effectively proceed in the absence of a common ground? I argue that an important role for the interaction designer is to help stakeholders in the design process to construct alingua franca.To explore this issue, which has received remarkably little attention in HCI, I turn to work in urban design and architecture. I begin by discussing a case study in community design, reported by Hester [10], that demonstrates the power of alingua francafor a particular design project. I then describe the concept of pattern languages and discuss how they might be adapted to the needs of interaction design in general, and used, in particular, as meta-languages for generatinglingua francasfor particular design projects.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Alexander, C. A The Timeless Way of Building. New York: Oxford University Press (1979).
 
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Alexander, C., Ishikawa, S., Silverstein, M., Jacobson, M., Fiksdahl-King, I., & Angel, S. A. A Pattern Language. New York: Oxford University Press. (1977).
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Erickson, T. Towards a Pattern Language for Interaction Design.. In Workplace Studies: Recovering Work Practice and Informing Systems Design. (ed. P. Lull, J. Hindmarsh, C. Heath). Cambridge: Cambridge University Press (2000).
 
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Erickson, T. The Interaction Design Patterns Page. http://www.pliant.org/personal/Tom_Erickson/InteractionPat terns.html. (edition of February, 2000).
 
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Hester, R.T. "Sacred Structures and Everyday Life: A Return to Manteo, NC. In Dwelling, Seeing, and Designing: Toward A Phenomenological Ecology (ed. David Seamon). SUNY Press (1993).
 
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Mulfinger, D. Personal communication, in a conversation on July 12, 1996, Minneapolis, Minnesota, U.S (1996).
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Sane, A. (2000) The Patterns Home Page. http://hillside.net/patterns/patterns.html (edition of June 10, 1999).
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Tidwell, J. Common Ground: A Pattern Language for Human-Computer Interface Design. Web site at: http://www.mit.edu/-jtidwell/interaction_patterns.html (edition of June, 2000).
 
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