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On the move with a magic thing: role playing in concept design of mobile services and devices
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Source Designing Interactive Systems archive
Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques table of contents
New York City, New York, United States
Pages: 193 - 202  
Year of Publication: 2000
ISBN:1-58113-219-0
Authors
Giulio Iacucci  Department of Computer Science and Engineering, Helsinki University of Technology, P.O. BOX 5400, FIN-02015, HUT
Kari Kuutti  Department of Computer Science and Engineering, Helsinki University of Technology, P.O. BOX 5400, FIN-02015, HUT
Mervi Ranta  Department of Computer Science and Engineering, Helsinki University of Technology, P.O. BOX 5400, FIN-02015, HUT
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 39,   Downloads (12 Months): 190,   Citation Count: 20
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ABSTRACT

Designing concepts for new mobile services and devices, poses several challenges to the design. We consider user participation as a way to address part of the challenges. We show how our effort relates to current and past research. In particular, PD (Participatory Design) has inspired us in developing two participatory techniques. The two techniques are organized around situations either staged or real where users and designers can envision and enact future scenarios: a role-playing game with toys, and SPES (Situated and Participative Enactment of Scenarios). They were developed in an industry-funded project that investigates services for the nomadic Internet user of the future. We then discuss how the techniques help in facing the design challenges.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  20

Collaborative Colleagues:
Giulio Iacucci: colleagues
Kari Kuutti: colleagues
Mervi Ranta: colleagues