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ABSTRACT
Designing concepts for new mobile services and devices, poses several challenges to the design. We consider user participation as a way to address part of the challenges. We show how our effort relates to current and past research. In particular, PD (Participatory Design) has inspired us in developing two participatory techniques. The two techniques are organized around situations either staged or real where users and designers can envision and enact future scenarios: a role-playing game with toys, and SPES (Situated and Participative Enactment of Scenarios). They were developed in an industry-funded project that investigates services for the nomadic Internet user of the future. We then discuss how the techniques help in facing the design challenges.
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CITED BY 20
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Michele Chang , Elizabeth Goodman, FIASCO: game interface for location-based play, Proceedings of the 2004 conference on Designing interactive systems: processes, practices, methods, and techniques, August 01-04, 2004, Cambridge, MA, USA
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Tore Urnes , Åsmund Weltzien , Anne Zanussi , Solveig Engbakk , Julie Kleppen Rafn, Pivots and structured play: stimulating creative user input in concept development, Proceedings of the second Nordic conference on Human-computer interaction, October 19-23, 2002, Aarhus, Denmark
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Jodi Forlizzi , Katja Battarbee, Understanding experience in interactive systems, Proceedings of the 2004 conference on Designing interactive systems: processes, practices, methods, and techniques, August 01-04, 2004, Cambridge, MA, USA
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Sami Ronkainen , Jonna Häkkilä , Saana Kaleva , Ashley Colley , Jukka Linjama, Tap input as an embedded interaction method for mobile devices, Proceedings of the 1st international conference on Tangible and embedded interaction, February 15-17, 2007, Baton Rouge, Louisiana
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