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Two-dimensional spatial positioning as a means for reflection in design
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Source Designing Interactive Systems archive
Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques table of contents
New York City, New York, United States
Pages: 145 - 154  
Year of Publication: 2000
ISBN:1-58113-219-0
Authors
Kumiyo Nakakoji  Grad. School of Information Science, Nara Institute of Science & Technology, 8916-5, Takayama-cho, Ikoma, Nara, 630-0101, Japan and Software Engineering Lab., SRA Inc., 3-12 Yotsuya, Shinjyuku, Tokyo, 160-0004, Japan and PRESTO, JST, 3-4-12,Mita, Minato, Tokyo 108-0073, Japan
Yasuhiro Yamamoto  Grad. School of Information Science, Nara Institute of Science & Technology, 8916-5, Takayama-cho, Ikoma, Nara, 630-0101, Japan
Shingo Takada  Faculty of Sci. and Tech., Keio University, 3-14-1 Hiyoshi, Kohoku, Yokohama, 223-8522, Japan
Brent N. Reeves  Twinbear Research, 6138 Gale Dr., Boulder, CO
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 7,   Downloads (12 Months): 45,   Citation Count: 15
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ABSTRACT

In the realm of computer support for design, developers have focused primarily on power and expressiveness that are important in framing a design solution. They assume that design is a series of calculated steps that lead to a clearly specified goal. The problem with this focus is that the resulting tools hinder the very process that is critical in early phases of a design task; the reflection-in-action process [15]. In the early phases, what is required as the most important ingredient for a design tool is the ability to interact in ways that require as little commitment as possible. This aspect is most evident in domains where two dimensions play a role, such as sketching in architecture. Surprisingly, it is equally true in linear domains such as writing. In this paper, we present our approach of using two-dimensional positioning of objects as a means for reflection in the early phases of a design task. Taking writing as an example, the ART (Amplifying Representational Talkback) system uses two dimensional positioning to support the early stages of the writing task. An eye-tracking user study illustrates important issues in the domain of computer support for design.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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2
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Yamamoto, Y., Nakakoji, K, & Aoki, A., "An Interaction Model for Experimental Data Analysis Using Spatial Positioning," Proceedings of the International Symposium on Future Software Technology (ISFST-00), Guiyang, China, Software Engineers Associates, (August, 2000) (to appear).
 
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CITED BY  15

Collaborative Colleagues:
Kumiyo Nakakoji: colleagues
Yasuhiro Yamamoto: colleagues
Shingo Takada: colleagues
Brent N. Reeves: colleagues