ACM Home Page
Please provide us with feedback. Feedback
Design of a social interaction environment for electronic marketplaces
Full text PdfPdf (618 KB)
Source Designing Interactive Systems archive
Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques table of contents
New York City, New York, United States
Pages: 129 - 136  
Year of Publication: 2000
ISBN:1-58113-219-0
Authors
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 8,   Downloads (12 Months): 69,   Citation Count: 4
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/347642.347690
What is a DOI?

ABSTRACT

This paper presents the design of an interaction environment for fostering social interactions in electronic marketplaces. The enviðronment incorporates a novel, spatially-organized, and interactive site map. The map provides visibility of people, activities, and social interactions and incorporates mechanisms for social interacðtions. Four design constraints abstracted from prior findings in CSCW guided the development of the map: sociality, scalability, spatiality, and imageability. The design evolved through a process consisting of several phases and iterations. We used HCI techðniques, where appropriate, to analyze and study the design probðlem, to enumerate, explore, and reconcile a design space, and to informally evaluate a design solution.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
AOL Instant Messenger, http://www.aol.com/aim/home.html.
 
2
Armstrong, A. and J. Hagel III, "The Real Value of On-line Communities," Harvard Business Review, May-June, pp. 134-141 (1996).
 
3
Beaudouin-Lafon, M., ed., Computer-Supported Co-operative Work. New York, John Wiley & Sons (1999).
 
4
 
5
 
6
Curtis, E, "Mudding: Social Phenomena in Text-Based Virtual Realities," in S. Kiesler (ed.), Culture of the Internet, Hillsdale, NJ:Lawrence Erlbaum Associates, Inc., pp. 121- 142 (1997).
7
8
 
9
 
10
Gooey, http://www.gooey.com.
11
 
12
Lynch, K. The Image of the City, Cambridge, Ma.:The MIT Press (1960).
 
13
MacLean, A., R.M. Young, V.M.E. Bellotti, and T.E Moran, "Questions, Options and Criteria: Elements of Design Space Analysis," Human-Computer Interaction, 6(3-4), pp. 201-250 (1991).
 
14
Maglio, EE and R. Barrett, "WebPlaces: Adding People to the Web," Poster Proceedings of the Eighth International World Wide Web Conference, Toronto, Canada (1999).
15
 
16
Mirabilis ICQ. http://www'icq'c~m/pr~ducts/whatisicq'html"
 
17
18
 
19
 
20
Odigo, http://www.odigo.com.
 
21
O'Shaughnessy, J., Why People Buy, New York:Oxford University Press (1987).
 
22
 
23
 
24
Third Voice, http://www.thirdvoice.com.
25
 
26
Whyte, W.H., City: Rediscovering the Center, New York: Doubleday (1988).
 
27
Wolf, C.G., A. Lee, M. Touma, and S. Daijavad, "A Case Study in the Development of Collaborative Customer Care: Concept and Solution," Proceedings of INTERACT'99: IFIP TC.13 International Conference on Human-Computer Interaction, IOS Press, pp. 54-61, (1999).
28


Collaborative Colleagues:
Younghee Jung: colleagues
Alison Lee: colleagues