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ABSTRACT
This paper presents the design of an interaction environment for fostering social interactions in electronic marketplaces. The enviðronment incorporates a novel, spatially-organized, and interactive site map. The map provides visibility of people, activities, and social interactions and incorporates mechanisms for social interacðtions. Four design constraints abstracted from prior findings in CSCW guided the development of the map: sociality, scalability, spatiality, and imageability. The design evolved through a process consisting of several phases and iterations. We used HCI techðniques, where appropriate, to analyze and study the design probðlem, to enumerate, explore, and reconcile a design space, and to informally evaluate a design solution.
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Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 4
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Jay Budzik , Shannon Bradshaw , Xiaobin Fu , Kristian J. Hammond, Clustering for opportunistic communication, Proceedings of the 11th international conference on World Wide Web, May 07-11, 2002, Honolulu, Hawaii, USA
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INDEX TERMS
Primary Classification:
K.
Computing Milieux
K.4
COMPUTERS AND SOCIETY
Additional Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation)
General Terms:
Design,
Human Factors,
Management,
Performance,
Theory
Keywords:
activities,
crowds,
e-commerce,
imageability,
interaction design,
map,
online communites,
people,
scalability,
social groups,
social interaction,
social navigation,
social visualization,
sociality,
spatiality
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