| Designing StoryRooms: interactive storytelling spaces for children |
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Designing Interactive Systems
archive
Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
table of contents
New York City, New York, United States
Pages: 95 - 104
Year of Publication: 2000
ISBN:1-58113-219-0
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Authors
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Houman Alborzi
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Human-Computer Interaction Lab, Institute for Advanced Computer Studies, University of Maryland, College Park, MD
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Allison Druin
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Human-Computer Interaction Lab, Institute for Advanced Computer Studies, University of Maryland, College Park, MD
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Jaime Montemayor
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Human-Computer Interaction Lab, Institute for Advanced Computer Studies, University of Maryland, College Park, MD
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Michele Platner
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Human-Computer Interaction Lab, Institute for Advanced Computer Studies, University of Maryland, College Park, MD
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Jessica Porteous
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Human-Computer Interaction Lab, Institute for Advanced Computer Studies, University of Maryland, College Park, MD
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Lisa Sherman
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Human-Computer Interaction Lab, Institute for Advanced Computer Studies, University of Maryland, College Park, MD
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Angela Boltman
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Human-Computer Interaction Lab, Institute for Advanced Computer Studies, University of Maryland, College Park, MD
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Gustav Taxén
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Centre for User Oriented IT Design, Royal Institute of Technology, Lindstedvägen 5, SE-100 44, Stockholm, Sweden
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Jack Best
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Human-Computer Interaction Lab, Institute for Advanced Computer Studies, University of Maryland, College Park, MD
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Joe Hammer
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Human-Computer Interaction Lab, Institute for Advanced Computer Studies, University of Maryland, College Park, MD
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Alex Kruskal
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Human-Computer Interaction Lab, Institute for Advanced Computer Studies, University of Maryland, College Park, MD
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Abby Lal
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Human-Computer Interaction Lab, Institute for Advanced Computer Studies, University of Maryland, College Park, MD
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Thomas Plaisant Schwenn
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Human-Computer Interaction Lab, Institute for Advanced Computer Studies, University of Maryland, College Park, MD
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Lauren Sumida
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Human-Computer Interaction Lab, Institute for Advanced Computer Studies, University of Maryland, College Park, MD
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Rebecca Wagner
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Human-Computer Interaction Lab, Institute for Advanced Computer Studies, University of Maryland, College Park, MD
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Jim Hendler
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Human-Computer Interaction Lab, Institute for Advanced Computer Studies, University of Maryland, College Park, MD
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| Bibliometrics |
Downloads (6 Weeks): 34, Downloads (12 Months): 159, Citation Count: 37
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ABSTRACT
Costly props, complicated authoring technologies, and limited access to space are among the many reasons why children can rarely enjoy the experience of authoring room-sized interactive stories. Typically in these kinds of environments, children are restricted to being story participants, rather than story authors. Therefore, we have begun the development of StoryRooms, room-sized immersive storytelling urrent technology implementation and example StoryRooms.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Bobick, A., Intille, S., Davis, J., Baird, F., Pinhanez, C., Campbell, L., Ivanov, Y., Schutte, A., and Wilson, A. The "KidsRoom: A perceptually-based interactive and immersive story environment," Presence: Teleoperators and Virtual Environments, 8, 4, 367-391, (2000).
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Bruchac, J. Survival this way: Interviews with American Indian poets. University of Arizona Press. Tucson AR, (1987).
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Druin, A. "The role of children in the design of new technology," Submitted to A CM Transactions on Human- Computer Interaction.
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Allison Druin , Ben Bederson , Angela Boltman , Adrian Miura , Debby Knotts-Callahan , Mark Platt, Children as our technology design partners, The design of children's technology, Morgan Kaufmann Publishers Inc., San Francisco, CA, 1998
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Allison Druin , Jamie Montemayor , Jim Hendler , Britt McAlister , Angela Boltman , Eric Fiterman , Aurelie Plaisant , Alex Kruskal , Hanne Olsen , Isabella Revett , Thomas Plaisant Schwenn , Lauren Sumida , Rebecca Wagner, Designing PETS: a personal electronic teller of stories, Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit, p.326-329, May 15-20, 1999, Pittsburgh, Pennsylvania, United States
[doi> 10.1145/302979.303103]
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Edwin Schlossberg Inc. http://www.esidesign.com.
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Geisel, T. The Sneetches, and Other Stories. Random House, New York, (1961).
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Gish, R. F. Beyond bounds: Cross-Cultural essays on Anglo, American Indian, and Chicano literature. University of New Mexico Press, Albuquerque NM, (1996).
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Goldman, L. R. Child's play: Myth, mimesis, and makebelieve. New York, Berg Press, (1998).
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Jackson, J. W. "Contact theory of intergroup hostility: A review and evaluation of the theoretical and empirical literature," International Journal of Group Tensions, 23,_1, 43-65 (1987).
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Fred Martin , Bakhtiar Mikhak , Mitchel Resnick , Brian Silverman , Robbie Berg, To mindstorms and beyond: evolution of a construction kit for magical machines, Robots for kids: exploring new technologies for learning, Morgan Kaufmann Publishers Inc., San Francisco, CA, 2000
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CITED BY 37
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Danaë Stanton , Victor Bayon , Camilla Abnett , Sue Cobb , Clair O'Malley, The effect of tangible interfaces on children's collaborative behaviour, CHI '02 extended abstracts on Human factors in computing systems, April 20-25, 2002, Minneapolis, Minnesota, USA
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Jaime Montemayor , Allison Druin , Allison Farber , Sante Simms , Wayne Churaman , Allison D'Amour, Physical programming: designing tools for children to create physical interactive environments, Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves, April 20-25, 2002, Minneapolis, Minnesota, USA
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Allison Druin , Benjamin B. Bederson , Juan Pablo Hourcade , Lisa Sherman , Glenda Revelle , Michele Platner , Stacy Weng, Designing a digital library for young children, Proceedings of the 1st ACM/IEEE-CS joint conference on Digital libraries, p.398-405, January 2001, Roanoke, Virginia, United States
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Lisa Sherman , Allison Druin , Jaime Montemayor , Allison Farber , Michele Platner , Sante Simms , Jessica Porteous , Houman Alborzi , Jack Best , Joe Hammer , Alex Kruskal , Jade Matthews , Emily Rhodes , Cassandra Cosans , Abby Lal, StoryKit: tools for children to build room-sized interactive experiences, CHI '01 extended abstracts on Human factors in computing systems, March 31-April 05, 2001, Seattle, Washington
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Jerry Alan Fails , Allison Druin , Mona Leigh Guha , Gene Chipman , Sante Simms , Wayne Churaman, Child's play: a comparison of desktop and physical interactive environments, Proceeding of the 2005 conference on Interaction design and children, p.48-55, June 08-10, 2005, Boulder, Colorado
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Kendra Knudtzon , Allison Druin , Nancy Kaplan , Kathryn Summers , Yoram Chisik , Rahul Kulkarni , Stuart Moulthrop , Holly Weeks , Ben Bederson, Starting an intergenerational technology design team: a case study, Proceeding of the 2003 conference on Interaction design and children, July 01-03, 2003, Preston, England
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Danae Stanton , Victor Bayon , Helen Neale , Ahmed Ghali , Steve Benford , Sue Cobb , Rob Ingram , Claire O'Malley , John Wilson , Tony Pridmore, Classroom collaboration in the design of tangible interfaces for storytelling, Proceedings of the SIGCHI conference on Human factors in computing systems, p.482-489, March 2001, Seattle, Washington, United States
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S Rebecca Kelly , Emanuela Mazzone , Matthew Horton , Janet C Read, Bluebells: a design method for child-centred product development, Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles, p.361-368, October 14-18, 2006, Oslo, Norway
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Oliviero Stock , Massimo Zancanaro , Chaya Koren , Cesare Rocchi , Zvi Eisikovits , Dina Goren-bar , Daniel Tomasini , Patrice (Tamar) Weiss, A co-located interface for narration to support reconciliation in a conflict: initial results from Jewish and Palestinian youth, Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems, April 05-10, 2008, Florence, Italy
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Jim Budd , Krystina Madej , Jenna Stephens-Wells , Janice de Jong , Ehren Katzur , Laura Mulligan, PageCraft: learning in context a tangible interactive storytelling platform to support early narrative development for young children, Proceedings of the 6th international conference on Interaction design and children, June 06-08, 2007, Aalborg, Denmark
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INDEX TERMS
Primary Classification:
K.
Computing Milieux
K.6
MANAGEMENT OF COMPUTING AND INFORMATION SYSTEMS
K.6.1
Project and People Management
Subjects:
Systems analysis and design
Additional Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation)
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Virtual reality
J.
Computer Applications
J.5
ARTS AND HUMANITIES
Subjects:
Literature
General Terms:
Design,
Documentation,
Human Factors,
Management,
Performance,
Theory
Keywords:
augmented environments,
children,
cooperative inquiry,
educational applications,
participatory design,
storytelling
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