ACM Home Page
Please provide us with feedback. Feedback
Interaction relabelling and extreme characters: methods for exploring aesthetic interactions
Full text PdfPdf (3.56 MB)
Source Designing Interactive Systems archive
Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques table of contents
New York City, New York, United States
Pages: 66 - 71  
Year of Publication: 2000
ISBN:1-58113-219-0
Authors
J. P. Djajadiningrat  Delft University of Technology, ID-StudioLab, Jaffalaan 9, Delft, NL-2628 BX
W. W. Gaver  Royal College of Art, Computer Related Design, Kensington Gore, London, SW7 2EU, UK
J. W. Fres  Delft University of Technology, ID-StudioLab, Jaffalaan 9, Delft, NL-2628 BX
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 78,   Downloads (12 Months): 329,   Citation Count: 42
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/347642.347664
What is a DOI?

ABSTRACT

Aesthetics and interaction are interwoven concepts, rather than separate entities. An aesthetics of interaction must consider richness in appearance, actions, and role. Moving beyond a narrow focus on usability in this way requires new methods for understanding design possibilities. Here we describe two: interaction relabelling, in which possible interactions with a known mechanical device are mapped to the functions of an electronic device to be designed; and extreme characters, in which fictional users with exaggerated emotional attitudes are taken as the basis of design to highlight cultural issues. These methods may help designers in considering physical interactions with products on the one hand, and the sociocultural role their products will take on the other.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

1
 
2
Dunne, A. (1999). Hertzian Tales: electronic products, aesthetic experience and critical design. London: RCA CRD Research publications.
 
3
Frens, J.W. (1999). Design of a portable appointment manager which considers content and emotional value of appointments. Master's thesis. Delft University of Technology.
 
4
Overbeeke, C.J., Djajadiningrat, J.R, Wensveen, S.A.G., & Hummels, C.C.M. (1999). Experiential and Respectful. Proceedings of the International Conference 'Useful and Critical'. UIAH, Helsinki.

CITED BY  42

Collaborative Colleagues:
J. P. Djajadiningrat: colleagues
W. W. Gaver: colleagues
J. W. Fres: colleagues