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Touch me, hit me and I know how you feel: a design approach to emotionally rich interaction
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Source Designing Interactive Systems archive
Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques table of contents
New York City, New York, United States
Pages: 48 - 52  
Year of Publication: 2000
ISBN:1-58113-219-0
Authors
Stephen Wensveen  ID StudioLab, Delft University of Technology, Jaffalaan 9 2628 BX Delft, the Netherlands
Kees Overbeeke  ID StudioLab, Delft University of Technology, Jaffalaan 9 2628 BX Delft, the Netherlands
Tom Djajadiningrat  ID StudioLab, Delft University of Technology, Jaffalaan 9 2628 BX Delft, the Netherlands
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 31,   Downloads (12 Months): 156,   Citation Count: 6
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ABSTRACT

In this paper we propose a 3-step method for designing emotionally rich interactions, illustrated by the design of an alarm clock. By emotionally rich interaction we understand interaction that heavily relies on emotion expressed through action. The method addresses three questions: What are the relevant emotional aspects for a context for experience? How can a product recognise and express these aspects? How should the product adapt its behaviour to the user on the basis of this information? The essence of our approach is that a product not only elicits emotionally expressive actions, but that the feedback is inextricably linked to these actions. The feedback should be inherent to the design, and not gratuitously added.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Damasio, A. (1994). Descartes' error: emotion, reason, and the human brain. New York: Gosset/Putnam Press.
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Overbeeke, C.J., Djajadiningrat, J.P., Wensveen, S.A.G. and Hummels, C.C.M. (1999). Experiential and Respectful. Proceedings of the International Conference 'Useful and critical'-The position of research in design. University of Art and Design, Helsinki.
 
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Sanders, E.B.N. (1999). Postdesign and Participatory Culture. Proceedings of the International Conference 'Useful and critical'-The position of research in design. University of Art and Design, Helsinki.
 
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Wensveen, S.A.G. (1999). Probing experiences. Proceedings of the first international conference on design and emotion. Delft University of Technology. Delft, 23-29.

CITED BY  6

Collaborative Colleagues:
Stephen Wensveen: colleagues
Kees Overbeeke: colleagues
Tom Djajadiningrat: colleagues