| Touch me, hit me and I know how you feel: a design approach to emotionally rich interaction |
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Designing Interactive Systems
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Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
table of contents
New York City, New York, United States
Pages: 48 - 52
Year of Publication: 2000
ISBN:1-58113-219-0
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Authors
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Stephen Wensveen
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ID StudioLab, Delft University of Technology, Jaffalaan 9 2628 BX Delft, the Netherlands
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Kees Overbeeke
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ID StudioLab, Delft University of Technology, Jaffalaan 9 2628 BX Delft, the Netherlands
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Tom Djajadiningrat
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ID StudioLab, Delft University of Technology, Jaffalaan 9 2628 BX Delft, the Netherlands
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| Bibliometrics |
Downloads (6 Weeks): 31, Downloads (12 Months): 156, Citation Count: 6
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ABSTRACT
In this paper we propose a 3-step method for designing emotionally rich interactions, illustrated by the design of an alarm clock. By emotionally rich interaction we understand interaction that heavily relies on emotion expressed through action. The method addresses three questions: What are the relevant emotional aspects for a context for experience? How can a product recognise and express these aspects? How should the product adapt its behaviour to the user on the basis of this information? The essence of our approach is that a product not only elicits emotionally expressive actions, but that the feedback is inextricably linked to these actions. The feedback should be inherent to the design, and not gratuitously added.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Damasio, A. (1994). Descartes' error: emotion, reason, and the human brain. New York: Gosset/Putnam Press.
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J. P. Djajadiningrat , W. W. Gaver , J. W. Fres, Interaction relabelling and extreme characters: methods for exploring aesthetic interactions, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, p.66-71, August 17-19, 2000, New York City, New York, United States
[doi> 10.1145/347642.347664]
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Overbeeke, C.J., Djajadiningrat, J.P., Wensveen, S.A.G. and Hummels, C.C.M. (1999). Experiential and Respectful. Proceedings of the International Conference 'Useful and critical'-The position of research in design. University of Art and Design, Helsinki.
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Sanders, E.B.N. (1999). Postdesign and Participatory Culture. Proceedings of the International Conference 'Useful and critical'-The position of research in design. University of Art and Design, Helsinki.
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Wensveen, S.A.G. (1999). Probing experiences. Proceedings of the first international conference on design and emotion. Delft University of Technology. Delft, 23-29.
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CITED BY 6
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S. A. G. Wensveen , J. P. Djajadiningrat , C. J. Overbeeke, Interaction frogger: a design framework to couple action and function through feedback and feedforward, Proceedings of the 2004 conference on Designing interactive systems: processes, practices, methods, and techniques, August 01-04, 2004, Cambridge, MA, USA
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Katherine Isbister , Kristina Höök , Michael Sharp , Jarmo Laaksolahti, The sensual evaluation instrument: developing an affective evaluation tool, Proceedings of the SIGCHI conference on Human Factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
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Kursat F. Ozenc , James P. Brommer , Bong-keum Jeong , Nina Shih , Karen Au , John Zimmerman, Reverse alarm clock: a research through design example of designing for the self, Proceedings of the 2007 conference on Designing pleasurable products and interfaces, August 22-25, 2007, Helsinki, Finland
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation)
Additional Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
K.
Computing Milieux
K.6
MANAGEMENT OF COMPUTING AND INFORMATION SYSTEMS
K.6.1
Project and People Management
Subjects:
Systems analysis and design
General Terms:
Design,
Human Factors,
Management,
Performance,
Theory
Keywords:
emotion,
product design,
rich interaction,
tangibility
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