| MoMA and the three-legged stool: fostering creative insight in interactive system design |
| Full text |
Pdf
(743 KB)
|
| Source
|
Designing Interactive Systems
archive
Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
table of contents
New York City, New York, United States
Pages: 39 - 47
Year of Publication: 2000
ISBN:1-58113-219-0
|
|
Authors
|
|
Lauretta Jones
|
IBM T.J. Watson Research Center, P.O. Box 704, Yorktown Heights, NY
|
|
Sharon L. Greene
|
IBM T.J. Watson Research Center, P.O. Box 704, Yorktown Heights, NY
|
|
| Sponsor |
|
| Publisher |
|
| Bibliometrics |
Downloads (6 Weeks): 10, Downloads (12 Months): 52, Citation Count: 2
|
|
|
ABSTRACT
We view the design of interactive systems as a three-legged stool. The legs are: an understanding of technology, an understanding of the users and the use context, and creative insight. As the metaphor implies, if any of the legs is missing, the stool will not stand. Although much work has gone into the effort to develop tools and methodologies to enable programmers and designers to create outstanding applications, we believe the hard truth is that good design requires skill, and creative insight is an essential ingredient that must be recognized and supported. Although it is difficult to manage, plan for, and control insight and creativity, we can create an atmosphere in which creative insight is encouraged, recognized and valued. In this design study, we offer guidelines for creating this environment and present some examples of their application to a project on which we are currently working with The Museum of Modern Art in New York. The project explores learning by ddiscovery and grows out of our research into cognitive HCI.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
|
| |
2
|
|
| |
3
|
Bloom, B. S. Taxonomy of educational objectives: the classification of educational goals, Handbook 1: Cognitive domain. David McKay Company, New York, 1959.
|
| |
4
|
|
| |
5
|
|
 |
6
|
|
| |
7
|
Falk, J. H., and Dierking, L. D. The Museum Experience. Whalesback Books, Washington, D. C. 1992.
|
| |
8
|
Gould, J. D. How to Design Usable Systems, in Handbook of Human-Computer Interaction, M. Helander (ed.). Elsevier Science Publisher B.V. (North-Holland), 1988,757-789.
|
| |
9
|
Greene, S. L. and Jones, L. Innovative Use of Digital Image Technology to Stimulate Discovery. Paper presented at the Electronic Imaging and the Visual Arts Conference. (New York, 1999). Available from the authors.
|
| |
10
|
|
| |
11
|
Jones, L. The IBM Guest Services System at EXPO'92, in Designing Technology, SIGGRAPH'93.
|
| |
12
|
Kelley, J. F., Spraragen, S. L., Jones, L., Greene, S. L., Boies, S. Extending User-Centered Methods Beyond Interface Design to Functional Definition, in Proceedings of the Human Factors and Ergonomics Society 40th Annual Meeting (Philadelphia, September 1996), 343-347.
|
| |
13
|
|
| |
14
|
|
| |
15
|
|
| |
16
|
Piaget, J. The Principles of Genetic Epistemology. Basic Books, New York, 1972.
|
 |
17
|
|
| |
18
|
Serenson Colet, L., Keller, K., and Landsberg, E. Digitizing Photographic Collections: A Case Study at The Museum of Modern Art, NY. Paper presented at the Electronic Imaging and the Visual Arts Conference. (Paris, 1997).
|
 |
19
|
|
 |
20
|
|
 |
21
|
|
INDEX TERMS
Primary Classification:
K.
Computing Milieux
K.6
MANAGEMENT OF COMPUTING AND INFORMATION SYSTEMS
K.6.1
Project and People Management
Subjects:
Systems analysis and design
Additional Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
General Terms:
Design,
Human Factors,
Management,
Performance,
Theory
Keywords:
HCI,
cognitive HCI,
discovery learning,
human-computer interaction,
participatory design,
prototyping,
software design,
software design methodology,
user-centered design
|