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MoMA and the three-legged stool: fostering creative insight in interactive system design
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Source Designing Interactive Systems archive
Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques table of contents
New York City, New York, United States
Pages: 39 - 47  
Year of Publication: 2000
ISBN:1-58113-219-0
Authors
Lauretta Jones  IBM T.J. Watson Research Center, P.O. Box 704, Yorktown Heights, NY
Sharon L. Greene  IBM T.J. Watson Research Center, P.O. Box 704, Yorktown Heights, NY
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

We view the design of interactive systems as a three-legged stool. The legs are: an understanding of technology, an understanding of the users and the use context, and creative insight. As the metaphor implies, if any of the legs is missing, the stool will not stand. Although much work has gone into the effort to develop tools and methodologies to enable programmers and designers to create outstanding applications, we believe the hard truth is that good design requires skill, and creative insight is an essential ingredient that must be recognized and supported. Although it is difficult to manage, plan for, and control insight and creativity, we can create an atmosphere in which creative insight is encouraged, recognized and valued. In this design study, we offer guidelines for creating this environment and present some examples of their application to a project on which we are currently working with The Museum of Modern Art in New York. The project explores learning by ddiscovery and grows out of our research into cognitive HCI.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Lauretta Jones: colleagues
Sharon L. Greene: colleagues