| GI-cube: an architecture for volumetric global illumination and rendering |
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SIGGRAPH/EUROGRAPHICS Conference On Graphics Hardware
archive
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
table of contents
Interlaken, Switzerland
Pages: 119 - 128
Year of Publication: 2000
ISBN:1-58113-257-3
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Authors
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Frank Dachille, IX
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Center for Visual Computing (CVC) and Department of Computer Science, State University of New York at Stony Brook, Stony Brook, NY
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Arie Kaufman
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Center for Visual Computing (CVC) and Department of Computer Science, State University of New York at Stony Brook, Stony Brook, NY
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Downloads (6 Weeks): 4, Downloads (12 Months): 28, Citation Count: 5
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ABSTRACT
The power and utility of volume rendering is increased by global illumination. We present a hardware architecture, GI-Cube, designed to accelerate volume rendering, empower volumetric global illumination, and enable a host of ray-based volumetric processing. The algorithm reorders ray processing based on a partitioning of the volume. A cache enables efficient processing of coherent rays within a hardware pipeline. We study the flexibility and performance of this new architecture using both high and low level simulations.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.1
Hardware architecture
Subjects:
Graphics processors
Additional Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.1
Hardware architecture
Subjects:
Parallel processing
I.3.5
Computational Geometry and Object Modeling
Subjects:
Curve, surface, solid, and object representations
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Raytracing
I.6
SIMULATION AND MODELING
General Terms:
Algorithms,
Design,
Measurement,
Performance,
Theory
Keywords:
hardware accelerator,
volume processing,
volume rendering,
volumetric global illumination,
volumetric ray tracing
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