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GI-cube: an architecture for volumetric global illumination and rendering
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Source SIGGRAPH/EUROGRAPHICS Conference On Graphics Hardware archive
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware table of contents
Interlaken, Switzerland
Pages: 119 - 128  
Year of Publication: 2000
ISBN:1-58113-257-3
Authors
Frank Dachille, IX  Center for Visual Computing (CVC) and Department of Computer Science, State University of New York at Stony Brook, Stony Brook, NY
Arie Kaufman  Center for Visual Computing (CVC) and Department of Computer Science, State University of New York at Stony Brook, Stony Brook, NY
Sponsors
Eurographics :
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

The power and utility of volume rendering is increased by global illumination. We present a hardware architecture, GI-Cube, designed to accelerate volume rendering, empower volumetric global illumination, and enable a host of ray-based volumetric processing. The algorithm reorders ray processing based on a partitioning of the volume. A cache enables efficient processing of coherent rays within a hardware pipeline. We study the flexibility and performance of this new architecture using both high and low level simulations.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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A. Kaufman, F. D. IX, B. Chen, I. Bitter, K. Kreeger, N. Zhang, and Q. Tang. Real-time volume rendering. International Journal of Imaging Systems and Technology, 2000. to appear.
 
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Collaborative Colleagues:
Frank Dachille, IX: colleagues
Arie Kaufman: colleagues