| Interactive volume on standard PC graphics hardware using multi-textures and multi-stage rasterization |
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SIGGRAPH/EUROGRAPHICS Conference On Graphics Hardware
archive
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
table of contents
Interlaken, Switzerland
Pages: 109 - 118
Year of Publication: 2000
ISBN:1-58113-257-3
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Authors
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C. Rezk-Salama
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Computer Graphics Group, University of Erlangen, Germany
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K. Engel
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Visualization and Interactiv e Systems Group, University of Stuttgart, Germany
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M. Bauer
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Computer Graphics Group, University of Erlangen, Germany
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G. Greiner
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Computer Graphics Group, University of Erlangen, Germany
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T. Ertl
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Visualization and Interactiv e Systems Group, University of Stuttgart, Germany
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Downloads (6 Weeks): 8, Downloads (12 Months): 52, Citation Count: 61
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ABSTRACT
Interactive direct volume rendering has yet been restricted to high-end graphics workstations and special-purpose hardware, due to the large amount of trilinear interpolations, that are necessary to obtain high image quality. Implementations that use the 2D-texture capabilities of standard PC hardware, usually render object-aligned slices in order to substitute trilinear by bilinear interpolation. However the resulting images often contain visual artifacts caused by the lack of spatial interpolation. In this paper we propose new rendering techniques that significantly improve both performance and image quality of the 2D-texture based approach. We will show how in ulti-texturing capabilitiesof modern consumer PC graphboards are exploited to enable in teractive high quality volume visualization on low-cost hardware. Furthermore we demonstrate how multi-stage rasterization hardware can be used to efficiently render shaded isosurfaces and to compute diffuse illumination for semi-transparent volume rendering at interactive frame rates.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 61
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C. Rezk-Salama , M. Scheuering , G. Soza , G. Greiner, Fast volumetric deformation on general purpose hardware, Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware, p.17-24, August 2001, Los Angeles, California, United States
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M. Meißner , U. Kanus , G. Wetekam , J. Hirche , A. Ehlert , W. Straßer , M. Doggett , P. Forthmann , R. Proksa, VIZARD II: a reconfigurable interactive volume rendering system, Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware, September 01-02, 2002, Saarbrucken, Germany
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Xiaoming Wei , Ye Zhao , Zhe Fan , Wei Li , Feng Qiu , Suzanne Yoakum-Stover , Arie E. Kaufman, Lattice-Based Flow Field Modeling, IEEE Transactions on Visualization and Computer Graphics, v.10 n.6, p.719-729, November 2004
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Rafael Huff , Carlos A. Dietrich , Luciana P. Nedel , Carla M. D. S. Freitas , João L. D. Comba , Silvia D. Olabarriaga, Erasing, digging and clipping in volumetric datasets with one or two hands, Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications, June 14-April 17, 2006, Hong Kong, China
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Matus Straka , Michal Cervenansky , Alexandra La Cruz , Arnold Kochl , Milos Sramek , Eduard Groller , Dominik Fleischmann, The VesselGlyph: Focus & Context Visualization in CT-Angiography, Proceedings of the conference on Visualization '04, p.385-392, October 10-15, 2004
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K. Engel , T. Ertl , P. Hastreiter , B. Tomandl , K. Eberhardt, Combining local and remote visualization techniques for interactive volume rendering in medical applications, Proceedings of the conference on Visualization '00, p.449-452, October 2000, Salt Lake City, Utah, United States
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Eric Bittar , Aassif Benassarou , Laurent Lucas , Emmanuel Elias , Pavel Tchelidze , Dominique Ploton , Marie-Francoise O'Donohue, How ReV4D Helps Biologists to Study the Effects of Anticancerous Drugs on Living Cells, Proceedings of the 14th IEEE Visualization 2003 (VIS'03), p.103, October 22-24, 2003
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Joe Kniss , Simon Premoze , Milan Ikits , Aaron Lefohn , Charles Hansen , Emil Praun, Gaussian Transfer Functions for Multi-Field Volume Visualization, Proceedings of the 14th IEEE Visualization 2003 (VIS'03), p.65, October 22-24, 2003
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.5
Computational Geometry and Object Modeling
Subjects:
Curve, surface, solid, and object representations
Additional Classification:
G.
Mathematics of Computing
G.1
NUMERICAL ANALYSIS
G.1.1
Interpolation
Subjects:
Interpolation formulas
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.1
Hardware architecture
Subjects:
Raster display devices
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Color, shading, shadowing, and texture
General Terms:
Design,
Measurement,
Performance,
Theory
Keywords:
PC hardware,
multi-textures,
rasterization,
volume rendering
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