ACM Home Page
Please provide us with feedback. Feedback
Hybrid sort-first and sort-last parallel rendering with a cluster of PCs
Full text PdfPdf (613 KB)
Source SIGGRAPH/EUROGRAPHICS Conference On Graphics Hardware archive
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware table of contents
Interlaken, Switzerland
Pages: 97 - 108  
Year of Publication: 2000
ISBN:1-58113-257-3
Authors
Rudrajit Samanta  Princeton University
Thomas Funkhouser  Princeton University
Kai Li  Princeton University
Jaswinder Pal Singh  Princeton University
Sponsors
Eurographics :
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 8,   Downloads (12 Months): 71,   Citation Count: 30
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/346876.348237
What is a DOI?

ABSTRACT

We investigate a new hybrid of sort-first and sort-last approach for parallel polygon rendering, using as a target platform a cluster of PCs. Unlike previous methods that statically partition the 3D model and/or the 2D image, our approach performs dynamic, view-dependent and coordinated partitioning of both the 3D model and the 2D image. Using a specific algorithm that follows this approach, we show that it performs better than previous approaches and scales better with both processor count and screen resolution. Overall, our algorithm is able to achieve interactive frame rates with efficiencies of 55.0% to 70.5% during simulations of a system with 64 PCs. While it does have potential disadvantages in client-side processing and in dynamic data management—which also stem from its dynamic, view-dependent nature—these problems are likely to diminish with technology trends in the future.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
2
 
3
J. Clark. A VLSI geometry processor for graphics. Computer (IEEE), 13:59-62, 64, 66-68, July 1980.
4
 
5
 
6
 
7
 
8
9
10
11
 
12
 
13
Jeremy Hubbell. Network rendering. In Autodesk University Sourcebook, volume 2, pages 443-453. Miller Freeman, 1996.
14
 
15
 
16
 
17
 
18
19
20
21
 
22
23
24
 
25
Pixar. PhotoRealistic RenderMan Toolkit. 1998.
26
27
28
 
29
Bengt-Olaf Schneider. Parallel rendering on pc workstations. In International Conference on Parallel and Distributed Processing Techniques and Applications (PDTA98), Las Vegas, NV, 1998.
 
30
31
 
32
 
33

CITED BY  30

Collaborative Colleagues:
Rudrajit Samanta: colleagues
Thomas Funkhouser: colleagues
Kai Li: colleagues
Jaswinder Pal Singh: colleagues