| Button selection for general GUIs using eye and hand together |
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Proceedings of the working conference on Advanced visual interfaces
table of contents
Palermo, Italy
Pages: 270 - 273
Year of Publication: 2000
ISBN:1-58113-252-2
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Authors
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Masatake Yamato
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Graduate School of Information Science, Nara Institute of Science and Technology, 8916-5 Takayama, Ikoma, Nara 630-0101, Japan
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Katsuro Inoue
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Graduate School of Information Science, Nara Institute of Science and Technology, 8916-5 Takayama, Ikoma, Nara 630-0101, Japan and Graduate School of Engineering and Science, Osaka University, 1-3 Machikaneyama-cho, Toyonaka, Osaka 560-8531, Japan
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Akito Monden
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Graduate School of Information Science, Nara Institute of Science and Technology, 8916-5 Takayama, Ikoma, Nara 630-0101, Japan
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Koji Torii
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Graduate School of Information Science, Nara Institute of Science and Technology, 8916-5 Takayama, Ikoma, Nara 630-0101, Japan
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Ken-ichi Matsumoto
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Graduate School of Information Science, Nara Institute of Science and Technology, 8916-5 Takayama, Ikoma, Nara 630-0101, Japan
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| Bibliometrics |
Downloads (6 Weeks): 4, Downloads (12 Months): 27, Citation Count: 4
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ABSTRACT
This paper proposes an efficient technique for eye gaze interface suitable for the general GUI environments such as Microsoft Windows. Our technique uses an eye and a hand together: the eye for moving cursors onto the GUI button (move operation), and the hand for pushing the GUI button (push operation). We also propose the following two techniques to assist the move operation: (1) Automatic adjustment and (2) Manual adjustment. In the automatic adjustment, the cursor automatically moves to the closest GUI button when we push a mouse button. In the manual adjustment, we can move the cursor roughly by an eye, then move it a little more by the mouse onto the GUI button. In the experiment to evaluate our method, GUI button selection by manual adjustment showed better performance than the selection by a mouse even in the situation that has many small GUI buttons placed very closely each other on the GUI.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Howarth, P. Keeping an eye on your interface: The potential for eye-based control of graphical user interfaces (G.U.I's), Proc. HCI'94 (1994).
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Kuno, Y., Yagi, T., Fuji, H., Koga, K. and Uchikawa, Y. Development of eye-gaze input interface using EOG, Transactions of Information Processing Society of Japan, vol. 39, no. 5 (1998), 1455-1462. (in Japanese)
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Ohno, T. Quick menu selection yask with eye mark, Transactions of Information Processing Society of Japan, vol. 40, no. 2 (1999), 602-612. (in Japanese)
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Yamato, M., Monden, A., Takada, Y., Matsumoto, K. and Torii, K. Scrolling the text windows by looking, Transactions of Information Processing Society of Japan, vol. 40, no. 2 (1999), 613-622. (in Japanese)
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Shumin Zhai , Carlos Morimoto , Steven Ihde, Manual and gaze input cascaded (MAGIC) pointing, Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit, p.246-253, May 15-20, 1999, Pittsburgh, Pennsylvania, United States
[doi> 10.1145/302979.303053]
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CITED BY 4
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Howell Istance , Richard Bates , Aulikki Hyrskykari , Stephen Vickers, Snap clutch, a moded approach to solving the Midas touch problem, Proceedings of the 2008 symposium on Eye tracking research & applications, March 26-28, 2008, Savannah, Georgia
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Graphical user interfaces (GUI)
Additional Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
General Terms:
Design,
Experimentation,
Human Factors,
Management,
Measurement,
Performance,
Theory
Keywords:
GUI button selection,
eye gaze interface,
eye tracking device,
user interface
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