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Animation from observation: Motion capture and motion editing
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Volume 33 ,  Issue 4  (November 2000) table of contents
Pages: 51 - 54  
Year of Publication: 1999
ISSN:0097-8930
Author
Michael Gleicher  University of Wixonsin, Madison
Publisher
ACM  New York, NY, USA
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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2. Bodenheimer, Bobby, C. Rose, S. Rosenthal and J. Pella. "The Process of Motion Capture: Dealing with the Data," Computer Animation and Simulation '97, Eurographics Animation Workshop, Sept. 1997, D. Thalmann and M. van de Panne, eds., Springer-Verlag, Wien, pp. 3-18. See http://www.cc.gatech.edu/gvu/people/ official/bobby.bodenheimer/ and http://www.eg.org/Publications/Wien/ index.html.
 
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6. Hodgins, Jessica. Animating Human Motion, Scientific American, March, 1998.
 
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8. Kines, Melianthe. "Planning a Motion Capture Shoot," Game Developer, September, 1998.
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10. Lutz, E. G. Animated Cartoons: How They are Made, Their Origin, and Their Development , Charles Scribner's Sons, 1920. Reprinted by Applewood Books, 1998.
 
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11. O'Rourke, J. and N. Badler. "Model-based image analysis of human motion using constraint propagation," IEEE Trans. on Pattern Analysis and Machine Intelligence 2(6), Nov. 1980, pp. 522-536.
 
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12. Peak Performance Technologies, Inc., http://www.peakperform.com/.
 
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14. Thomas, Frank and Ollie Johnson. Disney Animation: The Illusion of Life, Abbeville Press, 1981.
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16. Williams, Lance and Frank Crow. Personal Communication, 1999.
 
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19. Bindiganavale, R. and N. Badler. "Motion abstraction and mapping with spatial constraints," Workshop on Motion Capture Technology, Geneva, Switzerland, November 1998.

CITED BY  8