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Illustrating smooth surfaces
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 27th annual conference on Computer graphics and interactive techniques table of contents
Pages: 517 - 526  
Year of Publication: 2000
ISBN:1-58113-208-5
Authors
Aaron Hertzmann  New York University
Denis Zorin  New York University
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM Press/Addison-Wesley Publishing Co.  New York, NY, USA
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Downloads (6 Weeks): 13,   Downloads (12 Months): 89,   Citation Count: 91
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ABSTRACT

We present a new set of algorithms for line-art rendering of smooth surfaces. We introduce an efficient, deterministic algorithm for finding silhouettes based on geometric duality, and an algorithm for segmenting the silhouette curves into smooth parts with constant visibility. These methods can be used to find all silhouettes in real time in software. We present an automatic method for generating hatch marks in order to convey surface shape. We demonstrate these algorithms with a drawing style inspired by A Topological Picturebook by G. Francis.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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[38] D. Zorin. Constructing curvature-continuous surfaces by blending. in preparation.

CITED BY  91

Collaborative Colleagues:
Aaron Hertzmann: colleagues
Denis Zorin: colleagues