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ABSTRACT
This paper introduces a new type of medium, called a video texture, which has qualities somewhere between those of a photograph and a video. A video texture provides a continuous infinitely varying stream of images. While the individual frames of a video texture may be repeated from time to time, the video sequence as a whole is never repeated exactly. Video textures can be used in place of digital photos to infuse a static image with dynamic qualities and explicit actions. We present techniques for analyzing a video clip to extract its structure, and for synthesizing a new, similar looking video of arbitrary length. We combine video textures with view morphing techniques to obtain 3D video textures. We also introduce video-based animation, in which the synthesis of video textures can be guided by a user through high-level interactive controls. Applications of video textures and their extensions include the display of dynamic scenes on web pages, the creation of dynamic backdrops for special effects and games, and the interactive control of video-based animation.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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[doi> 10.1145/311625.312148]
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CITED BY 88
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Robert D. Kalnins , Lee Markosian , Barbara J. Meier , Michael A. Kowalski , Joseph C. Lee , Philip L. Davidson , Matthew Webb , John F. Hughes , Adam Finkelstein, WYSIWYG NPR: drawing strokes directly on 3D models, ACM Transactions on Graphics (TOG), v.21 n.3, July 2002
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Lisa Gralewski , Neill Campbell , Barry Thomas , Colin Dalton , David Gibson , University of Bristol, Statistical synthesis of facial expressions for the portrayal of emotion, Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia, June 15-18, 2004, Singapore
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Aseem Agarwala , Ke Colin Zheng , Chris Pal , Maneesh Agrawala , Michael Cohen , Brian Curless , David Salesin , Richard Szeliski, Panoramic video textures, ACM Transactions on Graphics (TOG), v.24 n.3, July 2005
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Yoshifumi Kitamura , Rong Rong , Yoshinori Hirano , Kazuhiro Asai , Fumio Kishino, Video agent: interactive autonomous agents generated from real-world creatures, Proceedings of the 2008 ACM symposium on Virtual reality software and technology, October 27-29, 2008, Bordeaux, France
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Dan B. Goldman , Chris Gonterman , Brian Curless , David Salesin , Steven M. Seitz, Video object annotation, navigation, and composition, Proceedings of the 21st annual ACM symposium on User interface software and technology, October 19-22, 2008, Monterey, CA, USA
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Matthew Flagg , Atsushi Nakazawa , Qiushuang Zhang , Sing Bing Kang , Young Kee Ryu , Irfan Essa , James M. Rehg, Human video textures, Proceedings of the 2009 symposium on Interactive 3D graphics and games, February 27-March 01, 2009, Boston, Massachusetts
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Video (e.g., tape, disk, DVI)
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Animations
I.
Computing Methodologies
I.2
ARTIFICIAL INTELLIGENCE
I.2.10
Vision and Scene Understanding
Subjects:
Texture
I.3
COMPUTER GRAPHICS
I.3.3
Picture/Image Generation
Subjects:
Display algorithms
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Animation;
Color, shading, shadowing, and texture
I.4
IMAGE PROCESSING AND COMPUTER VISION
I.4.10
Image Representation
Subjects:
Morphological
I.4.7
Feature Measurement
Subjects:
Texture
General Terms:
Algorithms,
Design,
Performance,
Theory
Keywords:
animation,
image-based rendering,
morphing,
multimedia,
natural phenomena,
texture synthesis,
video sprites,
video-based animation,
video-based rendering,
view morphing
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