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Video textures
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 27th annual conference on Computer graphics and interactive techniques table of contents
Pages: 489 - 498  
Year of Publication: 2000
ISBN:1-58113-208-5
Authors
Arno Schödl  Georgia Institute of Technology and Microsoft Research
Richard Szeliski  Microsoft Research
David H. Salesin  Microsoft Research and University of Washington
Irfan Essa  Georgia Institute of Technology
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM Press/Addison-Wesley Publishing Co.  New York, NY, USA
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Downloads (6 Weeks): 8,   Downloads (12 Months): 179,   Citation Count: 88
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ABSTRACT

This paper introduces a new type of medium, called a video texture, which has qualities somewhere between those of a photograph and a video. A video texture provides a continuous infinitely varying stream of images. While the individual frames of a video texture may be repeated from time to time, the video sequence as a whole is never repeated exactly. Video textures can be used in place of digital photos to infuse a static image with dynamic qualities and explicit actions. We present techniques for analyzing a video clip to extract its structure, and for synthesizing a new, similar looking video of arbitrary length. We combine video textures with view morphing techniques to obtain 3D video textures. We also introduce video-based animation, in which the synthesis of video textures can be guided by a user through high-level interactive controls. Applications of video textures and their extensions include the display of dynamic scenes on web pages, the creation of dynamic backdrops for special effects and games, and the interactive control of video-based animation.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Z. Bar-Joseph. Statistical learning of multi-dimensional textures. Master's thesis, The Hebrew University of Jerusalem, June 1999.
 
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Workshop on Image-Based Modeling and Rendering, Stanford University, March 1998. http://graphics.stanford.edu/workshops/ibr98/.
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L. P. Kaelbling, M. L. Littman, and A. W. Moore. Reinforcement learning: A survey. Journal of Artificial Intelligence Research, 4, 1996.
 
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S. A. Niyogi and E. H. Adelson. Analyzing and recognizing walking figures in xyt. In IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'94), pages 469-474, Seattle, Washington, June 1994.
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B. Shaw. Light of other days. In Other Days, Other Eyes. Ace Books, NewYork, 1972. (also published in Analog and various sci-fi anthologies).
 
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CITED BY  88

Collaborative Colleagues:
Arno Schödl: colleagues
Richard Szeliski: colleagues
David H. Salesin: colleagues
Irfan Essa: colleagues