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ABSTRACT
Subdivision surfaces solve numerous problems related to the geometry of character and animation models. However, unlike on parametrised surfaces there is no natural choice of texture coordinates on subdivision surfaces. Existing algorithms for generating texture coordinates on non-parametrised surfaces often find solutions that are locally acceptable but globally are unsuitable for use by artists wishing to paint textures. In addition, for topological reasons there is not necessarily any choice of assignment of texture coordinates to control points that can satisfactorily be interpolated over the entire surface. We introduce a technique, pelting, for finding both optimal and intuitive texture mapping over almost all of an entire subdivision surface and then show how to combine multiple texture mappings together to produce a seamless result.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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E. Bier and K. Sloan. Two-part texture mapping. IEEE Computer Graphics and Applications, pages 40-53, September 1986.
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E. Catmull and J. Clark. Recursively generated b-spline surfaces on arbitrary topological meshes. Computer Aided Design, 10(6):350-355, 1978.
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S.D. Ma and H. Lin. Optimal texture mapping. In EURO- GRAPHICS '88, September 1988.
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C. R. F. Maunder. Algebraic Topology. Dover, 1996.
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M. Spivak. A Comprehensive Introduction to Differential Geometry. Publish or Perish, Inc., 1979.
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CITED BY 25
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P. V. Sander , Z. J. Wood , S. J. Gortler , J. Snyder , H. Hoppe, Multi-chart geometry images, Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing, June 23-25, 2003, Aachen, Germany
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ADDITIONAL RESOURCES
The complete article by Piponi is 18 megabytes. Some Digital Library users may find that they are unable to download the complete file due to this large size.
Therefore, we have created a second version of the article minus the two full page graphics, which decreases the file size considerably.
The smaller file is available here.
The full-page image on page 476 (7 MB) is available
here.
The full-page image on page 478 (5.7 MB) is available
here.
INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.2
ARTIFICIAL INTELLIGENCE
I.2.10
Vision and Scene Understanding
Subjects:
Texture
Additional Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.5
Computational Geometry and Object Modeling
Subjects:
Curve, surface, solid, and object representations;
Physically based modeling
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Color, shading, shadowing, and texture;
Animation
I.4
IMAGE PROCESSING AND COMPUTER VISION
I.4.7
Feature Measurement
Subjects:
Texture
General Terms:
Design,
Performance,
Theory
Keywords:
curves & surfaces,
physcially based animation,
texture mapping
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