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ABSTRACT
Construction toys are a superb medium for geometric models. We argue that such toys, suitably instrumented or sensed, could be the inspiration for a new generation of easy-to-use, tangible modeling systems—especially if the tangible modeling is combined with graphical-interpretation techniques for enhancing nascent models automatically. The three key technologies needed to realize this idea are embedded computation, vision-based acquisition, and graphical interpretation. We sample these technologies in the context of two novel modeling systems: physical building blocks that self-describe, interpret, and decorate the structures into which they are assembled; and a system for scanning, interpreting, and animating clay figures.
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CITED BY 34
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Ken Camarata , Ellen Yi-Luen Do , Brian R. Johnson , Mark D. Gross, Navigational blocks: navigating information space with tangible media, Proceedings of the 7th international conference on Intelligent user interfaces, January 13-16, 2002, San Francisco, California, USA
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Ehud Sharlin , Yuichi Itoh , Benjamin Watson , Yoshifumi Kitamura , Steve Sutphen , Lili Liu, Cognitive cubes: a tangible user interface for cognitive assessment, Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves, April 20-25, 2002, Minneapolis, Minnesota, USA
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Ryoichi Watanabe , Yuichi Itoh , Masatsugu Asai , Yoshifumi Kitamura , Fumio Kishino , Hideo Kikuchi, The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface, Computers in Entertainment (CIE), v.2 n.4, October 2004
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Hiroyasu Ichida , Yuichi Itoh , Yoshifumi Kitamura , Fumio Kishino, Interactive retrieval of 3D shape models using physical objects, Proceedings of the 12th annual ACM international conference on Multimedia, October 10-16, 2004, New York, NY, USA
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Ryoichi Watanabe , Yuichi Itoh , Masatsugu Asai , Yoshifumi Kitamura , Fumio Kishino , Hideo Kikuchi, The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface, Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology, p.173-180, June 03-05, 2005, Singapore
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Naohiko Kohtake , Ryo Ohsawa , Takuro Yonezawa , Masayuki Iwai , Kazunori Takashio , Hideyuki Tokuda, Self-organizable panel for assembling DIY ubiquitous computing, Personal and Ubiquitous Computing, v.11 n.7, p.591-606, October 2007
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Audrey Girouard , Erin Treacy Solovey , Leanne M. Hirshfield , Stacey Ecott , Orit Shaer , Robert J. K. Jacob, Smart Blocks: a tangible mathematical manipulative, Proceedings of the 1st international conference on Tangible and embedded interaction, February 15-17, 2007, Baton Rouge, Louisiana
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Ryoichi Watanabe , Yuichi Itoh , Yoshifumi Kitamura , Fumio Kishino , Hideo Kikuchi, Distributed autonomous interface using ActiveCube for interactive multimedia contents, Proceedings of the 2005 international conference on Augmented tele-existence, December 05-08, 2005, Christchurch, New Zealand
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.6
Methodology and Techniques
Subjects:
Interaction techniques
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
General Terms:
Design,
Human Factors,
Performance,
Theory
Keywords:
HCI (Human-Computer Interface),
applications,
embedded computation,
geometric modeling,
graphics systems,
perceptual user interfaces,
shape recognition,
tangible user interfaces,
transmedia,
user interface hardware
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