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Surface light fields for 3D photography
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 27th annual conference on Computer graphics and interactive techniques table of contents
Pages: 287 - 296  
Year of Publication: 2000
ISBN:1-58113-208-5
Authors
Daniel N. Wood  University of Washington
Daniel I. Azuma  University of Washington
Ken Aldinger  University of Washington
Brian Curless  University of Washington
Tom Duchamp  University of Washington
David H. Salesin  University of Washington and Microsoft Research
Werner Stuetzle  University of Washington
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM Press/Addison-Wesley Publishing Co.  New York, NY, USA
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Downloads (6 Weeks): 19,   Downloads (12 Months): 96,   Citation Count: 59
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ABSTRACT

A surface light field is a function that assigns a color to each ray originating on a surface. Surface light fields are well suited to constructing virtual images of shiny objects under complex lighting conditions. This paper presents a framework for construction, compression, interactive rendering, and rudimentary editing of surface light fields of real objects. Generalization of vector quantization and principal component analysis are used to construct a compressed representation of an object's surface light field from photographs and range scans. A new rendering algorithm achieves interactive rendering of images from the compressed representation, incorporating view-dependent geometric level-of-detail control. The surface light field representation can also be directly edited to yield plausible surface light fields for small changes in surface geometry and reflectance properties.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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D.I. Azuma. Interactive Rendering of Surface Light Fields. Technical Report UW-CSE-2000-04-01, Department of Computer Science and Engineering, University of Washington, April 2000.
 
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G. S. P. Miller, S. Rubin, and D. Ponceleon. Lazy Decompression of Surface Light Fields for Precomputed Global Illumination. Eurographics Rendering Workshop 1998, pages 281-292, June 1998.
 
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CITED BY  60

Collaborative Colleagues:
Daniel N. Wood: colleagues
Daniel I. Azuma: colleagues
Ken Aldinger: colleagues
Brian Curless: colleagues
Tom Duchamp: colleagues
David H. Salesin: colleagues
Werner Stuetzle: colleagues