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ABSTRACT
We present an algorithm for out-of-core simplification of large polygonal datasets that are too complex to fit in main memory. The algorithm extends the vertex clustering scheme of Rossignac and Borrel [13] by using error quadric information for the placement of each cluster's representative vertex, which better preserves fine details and results in a low mean geometric error. The use of quadrics instead of the vertex grading approach in [13] has the additional benefits of requiring less disk space and only a single pass over the model rather than two. The resulting linear time algorithm allows simplification of datasets of arbitrary complexity.
In order to handle degenerate quadrics associated with (near) flat regions and regions with zero Gaussian curvature, we present a robust method for solving the corresponding underconstrained least-squares problem. The algorithm is able to detect these degeneracies and handle them gracefully. Key features of the simplification method include a bounded Hausdorff error, low mean geometric error, high simplification speed (up to 100,000 triangles/second reduction), output (but not input) sensitive memory requirements, no disk space overhead, and a running time that is independent of the order in which vertices and triangles occur in the mesh.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 61
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Richard Southern , Simon Perkins , Barry Steyn , Alan Muller , Patrick Marais , Edwin Blake, A stateless client for progressive view-dependent transmission, Proceedings of the sixth international conference on 3D Web technology, p.43-50, February 2001, Paderbon, Germany
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Benjamin Gregorski , Mark Duchaineau , Peter Lindstrom , Valerio Pascucci , Kenneth I. Joy, Interactive view-dependent rendering of large isosurfaces, Proceedings of the conference on Visualization '02, October 27-November 01, 2002, Boston, Massachusetts
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Kangying Cai , Ying Liu , Wencheng Wang , Hanqiu Sun , Enhua Wu, Progressive out-of-core compression based on multi-level adaptive octree, Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications, June 14-April 17, 2006, Hong Kong, China
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Mario Botsch , Mark Pauly , Christian Rossl , Stephan Bischoff , Leif Kobbelt, Geometric modeling based on triangle meshes, ACM SIGGRAPH 2006 Courses, July 30-August 03, 2006, Boston, Massachusetts
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Julien Hadim , Tamy Boubekeur , Mickaël Raynaud , Xavier Granier , Christophe Schlick, On-the-fly appearance quantization on the GPU for 3D broadcasting, Proceedings of the twelfth international conference on 3D web technology, April 15-18, 2007, Perugia, Italy
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Michael Wand , Alexander Berner , Martin Bokeloh , Philipp Jenke , Arno Fleck , Mark Hoffmann , Benjamin Maier , Dirk Staneker , Andreas Schilling , Hans-Peter Seidel, Special Section: Point-Based Graphics: Processing and interactive editing of huge point clouds from 3D scanners, Computers and Graphics, v.32 n.2, p.204-220, April, 2008
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Zoë J. Wood , Peter Schröder , David Breen , Mathieu Desbrun, Semi-regular mesh extraction from volumes, Proceedings of the conference on Visualization '00, p.275-282, October 2000, Salt Lake City, Utah, United States
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Paolo Cignoni , Fabio Ganovelli , Enrico Gobbetti , Fabio Marton , Federico Ponchio , Roberto Scopigno, Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM), Proceedings of the 14th IEEE Visualization 2003 (VIS'03), p.20, October 22-24, 2003
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David Kasik , Andreas Dietrich , Enrico Gobbetti , Fabio Marton , Dinesh Manocha , Philipp Slusallek , Abe Stephens , Sung-Eui Yoon, Massive model visualization techniques: course notes, ACM SIGGRAPH 2008 classes, August 11-15, 2008, Los Angeles, California
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Mario Botsch , Mark Pauly , Leif Kobbelt , Pierre Alliez , Bruno Lévy , Stephan Bischoff , Christian Rössl, Geometric modeling based on polygonal meshes Video files associated with this course are available from the citation page, ACM SIGGRAPH 2007 courses, August 05-09, 2007, San Diego, California
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Paolo Cignoni , Fabio Ganovelli , Enrico Gobbetti , Fabio Marton , Federico Ponchio , Roberto Scopigno, Adaptive TetraPuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models, ACM SIGGRAPH ASIA 2008 courses, p.1-8, December 10-13, 2008, Singapore
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Gianmauro Cuccuru , Enrico Gobbetti , Fabio Marton , Renato Pajarola , Ruggero Pintus, Fast low-memory streaming MLS reconstruction of point-sampled surfaces, Proceedings of Graphics Interface 2009, May 25-27, 2009, Kelowna, British Columbia, Canada
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