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Conservative visibility preprocessing using extended projections
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 27th annual conference on Computer graphics and interactive techniques table of contents
Pages: 239 - 248  
Year of Publication: 2000
ISBN:1-58113-208-5
Authors
Frédo Durand  iMAGIS, GRAVIR/IMAG, INRIA and Laboratory for Computer Science, MIT
George Drettakis  iMAGIS, GRAVIR/IMAG, INRIA
Joëlle Thollot  iMAGIS, GRAVIR/IMAG, INRIA
Claude Puech  iMAGIS, GRAVIR/IMAG, INRIA
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM Press/Addison-Wesley Publishing Co.  New York, NY, USA
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Downloads (6 Weeks): 10,   Downloads (12 Months): 36,   Citation Count: 29
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ABSTRACT

Visualization of very complex scenes can be significantly accelerated using occlusion culling. In this paper we present a visibility preprocessing method which efficiently computes potentially visible geometry for volumetric viewing cells. We introduce novel extended projection operators, which permits efficient and conservative occlusion culling with respect to all viewpoints within a cell, and takes into account the combined occlusion effect of multiple occluders. We use extended projection of occluders onto a set of projection planes to create extended occlusion maps; we show how to efficiently test occludees against these occlusion maps to determine occlusion with respect to the entire cell. We also present an improved projection operator for certain specific but important configurations. An important advantage of our approach is that we can re-project extended projections onto a series of projection planes (via an occlusion sweep), and accumulate occlusion information from multiple blockers. This new approach allows the creation of effective occlusion maps for previously hard-to-treat scenes such as leaves of trees in a forest. Graphics hardware is used to accelerate both the extended projection and reprojection operations. We present a complete implementation demonstrating significant speedup with respect to view-frustum culling only, without the computational overhead of on-line occlusion culling.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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D. Cohen-Or, G. Fibich, D. Halperin, and E. Zadicario. Conservative visibility and strong occlusion for visibility partitionning of densely occluded scenes. In Eurographics, 1998.
 
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Y. Wang, H. Bao, and Q. Peng. Accelerated walkthroughs of virtual environments based on visibility processing and simplification. In Proc. Eurographics Conf., 1998.
 
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CITED BY  29

Collaborative Colleagues:
Frédo Durand: colleagues
George Drettakis: colleagues
Joëlle Thollot: colleagues
Claude Puech: colleagues