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Interactive control for physically-based animation
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Proceedings of the 27th annual conference on Computer graphics and interactive techniques table of contents
Pages: 201 - 208  
Year of Publication: 2000
ISBN:1-58113-208-5
Authors
Joseph Laszlo  Department of Computer Science, University of Toronto
Michiel van de Panne  Department of Computer Science, University of Toronto
Eugene Fiume  Department of Computer Science, University of Toronto
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM Press/Addison-Wesley Publishing Co.  New York, NY, USA
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Downloads (6 Weeks): 14,   Downloads (12 Months): 93,   Citation Count: 27
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ABSTRACT

We propose the use of interactive, user-in-the-loop techniques for controlling physically-based animated characters. With a suitably designed interface, the continuous and discrete input actions afforded by a standard mouse and keyboard allow for the creation of a broad range of motions. We apply our techniques to interactively control planar dynamic simulations of a bounding cat, a gymnastic desk lamp, and a human character capable of walking, running, climbing, and various gymnastic behaviors. The interactive control techniques allows a performer's intuition and knowledge about motion planning to be readily exploited. Video games are the current target application of this work.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  27

Collaborative Colleagues:
Joseph Laszlo: colleagues
Michiel van de Panne: colleagues
Eugene Fiume: colleagues