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ABSTRACT
We present a method to acquire the reflectance field of a human face and use these measurements to render the face under arbitrary changes in lighting and viewpoint. We first acquire images of the face from a small set of viewpoints under a dense sampling of incident illumination directions using a light stage. We then construct a reflectance function image for each observed image pixel from its values over the space of illumination directions. From the reflectance functions, we can directly generate images of the face from the original viewpoints in any form of sampled or computed illumination. To change the viewpoint, we use a model of skin reflectance to estimate the appearance of the reflectance functions for novel viewpoints. We demonstrate the technique with synthetic renderings of a person's face under novel illumination and viewpoints.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Peter-Pike J. Sloan , William Martin , Amy Gooch , Bruce Gooch, The lit sphere: a model for capturing NPR shading from art, No description on Graphics interface 2001, p.143-150, June 07-09, 2001, Ottawa, Ontario, Canada
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J. Unger , A. Wenger , T. Hawkins , A. Gardner , P. Debevec, Capturing and rendering with incident light fields, Proceedings of the 14th Eurographics workshop on Rendering, June 25-27, 2003, Leuven, Belgium
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Jan Kautz , Mirko Sattler , Ralf Sarlette , Reinhard Klein , Hans-Peter Seidel, Decoupling BRDFs from surface mesostructures, Proceedings of the 2004 conference on Graphics interface, p.177-182, May 17-19, 2004, London, Ontario, Canada
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.2
ARTIFICIAL INTELLIGENCE
I.2.10
Vision and Scene Understanding
Subjects:
Intensity, color, photometry, and thresholding
Additional Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Radiosity;
Color, shading, shadowing, and texture
I.4
IMAGE PROCESSING AND COMPUTER VISION
I.4.1
Digitization and Image Capture
Subjects:
Radiometry
I.4.8
Scene Analysis
Subjects:
Photometry
General Terms:
Design,
Human Factors,
Measurement,
Performance,
Theory
Keywords:
facial animation,
image-based modeling,
rendering and lighting
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